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saugns & SAU
https://saugns.github.io/#:~:text=saugns%20%28the%20Scriptable%20AUdio%20GeNeration%20System%29%20is%20a,system%20audio%2C%20and%2For%20a%2016-bit%20PCM%20WAV%20file.
GitHub - saugns/saugns: Scriptable AUdio GeNeration …
https://github.com/saugns/saugns
saugns is the Scriptable AUdio GeNeration System, the implementation of the SAU (Scriptable AUdio) language. SAU is a simple language for mathematical sound synthesis, without support for the use of pre-recorded samples.
BETTER Sound Effects! Unity Scriptable Objects Tutorial ...
https://www.youtube.com/watch?v=xDLqdZu0ll0
Organize, vary, and control your sound effects better using Scriptable Objects! Learn how to create a scriptable object for your sound effect that provides t...
saugns & SAU
https://saugns.github.io/
saugns (the Scriptable AUdio GeNeration System) is a command-line program which reads SAU (Scriptable AUdio) scripts or strings and produces audio. Output can be to system audio, and/or a 16-bit PCM WAV file.
Protoplug ~ Scriptable Audio Plugins | The Audio File
https://audio-file.org/2019/12/25/protoplug-scriptable-audio-plugins/
Create audio plugins on-the-fly with LuaJIT. Protoplug is a VST / AU plugin that lets you load and edit Lua scripts as audio effects and instruments. The scripts can process audio and MIDI, display their own interface, and use external libraries. Transform any music software into a live coding environment!
MRuby-Zest: a Scriptable Audio GUI Framework
http://lac.linuxaudio.org/2018/pdf/38-paper.pdf
MRuby-Zest: a Scriptable Audio GUI Framework Mark McCurry DSP/ML Researcher United States of America [email protected] Abstract …
AudioEffectCapture: attach a scriptable audio processing ...
https://github.com/godotengine/godot-proposals/issues/2013
AudioEffectCapture: attach a scriptable audio processing pipeline to a bus. on Jan 30 Author lyuma commented on Jan 30 Created a PR at godotengine/godot#45593 with a drastically simplified API more analogous playback API, AudioStreamGenerator AudioEffectCapture now lives standalone, and no longer requires a node or auxiliary class to use.
45. Audio Collections with Scriptable Objects.mp4 ...
https://mediafiles.cc/320bb607e454d62c
Audio Collections with Scriptable Objects.mp4. 45. Audio Collections with Scriptable Objects.mp4 (62.70 MB) Choose free or premium download. SLOW DOWNLOAD.
Blue Cat's Plug'n Script - Scriptable audio / MIDI effects ...
https://www.bluecataudio.com/Products/Product_PlugNScript/
Blue Cat's Plug'n Script - Scriptable audio / MIDI effects processor and virtual instrument "Craft your own effects and instruments" Blue Cat's Plug'n Script is an audio and MIDI scripting plug-in and application that can be programmed to build custom effects or virtual instruments, without quitting your favorite DAW software.
Scriptable Object: AudioClip becomes TypeMismatch at ...
https://forum.unity.com/threads/scriptable-object-audioclip-becomes-typemismatch-at-runtime.779093/
This worked in previous versions of 2018 but now that I have updated to the 2018.4.10f1 LTS I have started getting "TypeMismatch" at runtime. I understand if you attempt to attach a game object from a scene into a scriptable object this can cause a type mismatch but I am linking the audio clip from the assets manually in the editor via a ...
Unity - Manual: ScriptableObject
https://docs.unity3d.com/Manual/class-ScriptableObject.html
To use a ScriptableObject, create a script in your application’s Assets Any media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture.
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