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SDK Samples That Use the Core Audio APIs - Win32 apps ...
https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
A Quick Tour of the Core Audio SDK - developer.apple.com
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AQuickTouroftheCoreAudioSDK/AQuickTouroftheCoreAudioSDK.html
The Core Audio SDK contains materials for working with audio units, audio files, codecs, MIDI, and the HAL. The ReadMe.rtf file within the CoreAudio folder helps you get oriented. It includes a commented listing of the folders in the SDK, pointers to related resources from the Core Audio team, and release notes.
What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
Mac Development Using the Core Audio SDK To assist audio developers, Apple supplies a software development kit (SDK) for Core Audio in OS X. The SDK contains many code samples covering both audio and MIDI services as well as diagnostic tools and test applications. Examples include:
Core Audio APIs - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
The core audio APIs provide the means for audio applications to access audio endpoint devices such as headphones and microphones. The core audio APIs serve as the foundation for higher-level audio APIs such as Microsoft DirectSound and the Windows multimedia waveXxx functions.
Audio Core — SPARK Microsystems SDK
https://www.sparkmicro.com/sdk-docs/sources/core/audio/index.html
The Audio Core will mostly be used in conjunction with the SPARK Wireless Protocol Stack, but it has been built in such a way that it is not dependant on it. A few abstractions like audio pipelines, audio endpoints and audio processing stages makes it flexible and decoupled from other libraries and hardware.
win32/sdk-samples-that-use-the-core-audio-apis.md at …
https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/CoreAudio/sdk-samples-that-use-the-core-audio-apis.md
SDK Samples That Use the Core Audio APIs The Windows SDK includes the following code samples that demonstrate the use of the Core Audio APIs. The following samples are located in the directory %MSSdk%\samples\multimedia\audio, where %MSSdk% is the root directory of the Windows SDK installation on your computer.
Core Audio SDK, Xcode 5.1 - Stack Overflow
https://stackoverflow.com/questions/22626093/core-audio-sdk-xcode-5-1
Core Audio SDK, Xcode 5.1. Ask Question Asked 7 years, 10 months ago. Active 7 years, 10 months ago. Viewed 1k times 0 I've been trying to figure out how to implement Core Audio development kit into the current version of Xcode but have had no luck. I can't find where to download the SDK or where it would be located inside Xcode.
objective c - Where can I download the Core Audio SDK …
https://stackoverflow.com/questions/8277979/where-can-i-download-the-core-audio-sdk-for-xcode-not-apple-developer-site-it
The Core Audio framework is just a standard framework in /System/Library/Frameworks, so you already have the headers and libraries. The additional SDK stuff is now installed as part of the Xcode 4 installation - you'll find it at /Developer/Extras/CoreAudio after installing Xcode 4. answered Nov 26 '11 at 11:14 Paul R …
audio_api.h — SPARK Microsystems SDK
https://www.sparkmicro.com/sdk-docs/sources/core/audio/sources/api_docs/audio_api_h.html
SPARK FW Team. Definition to use when no arguments are used if audio core calls. Position of the audio header in the audio packet. Position of the packet data in the audio packet. Queue size to use when initializing a producer audio endpoint. Macro used to get a pointer to the audio header in the audio packet.
ak.wwise.core.audio.import
https://www.audiokinetic.com/library/edge/?source=SDK&id=ak_wwise_core_audio_import.html
Wwise SDK 2019.2.8 ak.wwise.core.audio.import. ... ak.wwise.core.audio.import . Creates Wwise objects and imports audio files. This function uses the same importation processor available through the Tab Delimited import in the Audio File Importer. The function returns an array of all objects created, replaced or re-used.
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