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SDL 2.0 API by Category - Simple DirectMedia Layer
https://wiki.libsdl.org/APIByCategory
SDL 2.0 API by Category Basics. View information and functions related to... View the header. Initialization and Shutdown. SDL.h. Configuration Variables. SDL_hints.h. ... Audio. View information and functions related to... View the header. Audio Device Management, Playing and Recording. SDL_audio.h.
What precisely is the "silence" value in the SDL audio API ...
https://stackoverflow.com/questions/4312660/what-precisely-is-the-silence-value-in-the-sdl-audio-api
In SDL, when you set up your audio output device, you and SDL have to agree on an audio format - e.g. 44.1KHz stereo 16-bit signed little-endian. That's fine. But along with the final agreed format, you also get a computed "silence" value which doesn't seem well documented.
Tutorials-AudioStream - SDL Wiki
https://wiki.libsdl.org/Tutorials-AudioStream
We call it SDL_AudioStream. To avoid confusion: this is strictly an optional API, even if you use SDL for audio playback or capture. SDL might use it behind the scenes if it silently converts data between your callback and the platform, but that isn't your concern.
SDL API Reference Guide - SDL Library Documentation
https://documentation.help/SDL/
documentation.HELP! SDL Library Documentation SDL API Reference Guide SDL Library
GitHub - realnc/SDL_audiolib: An audio decoding ...
https://github.com/realnc/SDL_audiolib
SDL_audiolib - An audio decoding, resampling and mixing library. This is a small and simple to use C++ library for playing various audio formats. It is a thin (-ish) wrapper around existing resampling (like SRC or SoX) and decoding libraries (like libmpg123 or libvorbis.)
Simple DirectMedia Layer - Homepage
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games.
c++ - Cross platform sound API for games? - Stack Overflow
https://stackoverflow.com/questions/3636715/cross-platform-sound-api-for-games
SDL_sound is very simple to use, and handles the decoding for you. If you used OpenAL, you would have to do the decoding yourself (last I used it, anyway). I actually prefer OpenAL for games, though. ... You may want to have a look at the Kowalski project, a cross platform audio API geared towards games and similar interactive applications. It ...
GitHub - jakebesworth/Simple-SDL2-Audio: A simple …
https://github.com/jakebesworth/Simple-SDL2-Audio
A simple native SDL2 Audio library that has 2 files, and an easy to use interface. This library works without SDL2 Mixer, and plays a single music file at a time, and unlimited sounds (Mixes audio natively without Mixer) Install Include src/audio.c and src/audio.h in your project Examples src/test.c shows all the functionality possible:
Game audio - what API to use? And what happened to …
https://www.reddit.com/r/gamedev/comments/1r361w/game_audio_what_api_to_use_and_what_happened_to/
Still alive, even if openal.org has goneGSoundCommercial licensing is "case by case". Which I take to mean "if you have to ask, you can't afford it"irrKlangFree for non-commercial use, reasonable prices So far, FMOD and WWise seem to have the widest portability and best feature-set. Not open-source, so clearly not great for everyone.
OSDL - SDL corner - Audio with SDL
http://osdl.sourceforge.net/main/documentation/rendering/SDL-audio.html
Basic SDL API, fairly low-level SDL_sound: lightweight, multiple format supported, but it is not a sound mixer, so it may take more work to use, unless you want to play just one sound at a time. The mpglibpackaged with SDL_sound seems not to be even worse than SMPEG audio support
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