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c++ - Can I use Mix_OpenAudio and SDL_OpenAudio in …

    https://stackoverflow.com/questions/4597252/can-i-use-mix-openaudio-and-sdl-openaudio-in-the-same-game
    SDL_OpenAudio() and SDL_CloseAudio() is a pair function, once you open audio some where, you must close it, or you'll get the error like. Audio device is already open. While using SDL_OpenAudio(), it's a singleton, by trace into SDL source code, you may find that there was a current_audio object and this is the global audio object. If you open multiple audio files …

"SDL failed to open audio: No available audio device ...

    https://forum.kde.org/viewtopic.php?t=112947
    "SDL failed to open audio: No available audio device" I've tried a number of different sound constellations, without any luck. I don't understand why this should be so complicated, really. Sound works fabulously for everything else, and it's never really been a problem. I'm running a Thinkpad T40.

SDL sound: Failed to open audio: No available audio device ...

    https://forums.debian.net/viewtopic.php?t=112152
    exist on many modern Linux systems (hence, SDL_Init(SDL_INIT_AUDIO) succeeds, but no devices are found when you try to open one). "apt-get install libasound2-dev libpulse-dev" and rebuild SDL...let the configure script find the new headers so it includes PulseAudio and ALSA support. So I got the ALSA development packages

c++ - SDL_OpenAudioDevice with multiple devices - Stack ...

    https://stackoverflow.com/questions/52121428/sdl-openaudiodevice-with-multiple-devices
    Device 0: Internes Audio Digital Stereo (IEC958) Device 1: C-Media Electronics, Inc. Audio Adapter Device 2: C-Media Electronics, Inc. Audio Adapter Device 3: C-Media Electronics, Inc. Audio Adapter Is there any way to use something else (e.g. the USB Path) as the parameter or to make sure that I can open all 3 devices?

"Audio device hasn't been opened" - Not clear how to …

    https://github.com/veandco/go-sdl2/issues/148
    Go to SDL_mixer's folder and inside external/smpeg2-2.0.0/ folder, run ./autogen.sh then ./configure followed by make and finally sudo make install. This is to enable MP3 support when you're compiling SDL_mixer. Run the same command for SDL2 and SDL2_mixer folder.

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