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SDL_CloseAudioDevice - SDL Wiki

    https://wiki.libsdl.org/SDL_CloseAudioDevice#:~:text=Use%20this%20function%20to%20shut%20down%20audio%20processing,audio%20devices%20once%20they%20are%20no%20longer%20needed.
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SDL_CloseAudioDevice - SDL Wiki

    https://wiki.libsdl.org/SDL_CloseAudioDevice
    Use this function to shut down audio processing and close the audio device. Syntax void SDL_CloseAudioDevice (SDL_AudioDeviceID dev); Function Parameters dev an audio device previously opened with SDL_OpenAudioDevice () Remarks The application should close open audio devices once they are no longer needed.

Proper shutdown for SDL with OpenGL - Stack Overflow

    https://stackoverflow.com/questions/19330366/proper-shutdown-for-sdl-with-opengl
    In between the init and shutdown calls i create a number of GL resources (e.g. Textures, VBOs, VAO, Shaders, etc.) and render my scene each frame, with a SDL_GL_SwapBuffers() at the end of each frame (pretty typical).

- SDL Library Documentation

    https://documentation.help/SDL/index.html
    SDL_AudioSpec — Audio Specification Structure SDL_OpenAudio — Opens the audio device with the desired parameters. SDL_PauseAudio — Pauses and unpauses the audio callback processing SDL_GetAudioStatus — Get the current audio state SDL_LoadWAV — Load a WAVE file SDL_FreeWAV — Frees previously opened WAV data SDL_AudioCVT — Audio ...

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …

c - Audio Programming using SDL2 - Setting Up Audio …

    https://stackoverflow.com/questions/62536764/audio-programming-using-sdl2-setting-up-audio-device
    I'm writing an old-school game engine in C and SDL2. I'm designing the audio portion now. Instead of playing .wav samples and the like for sound, I want to implement a sound generator, kind of like a SID chip in software (if you're familiar with the Commodore 64). Here is my initialization code for setting up the sound device:

ET Legacy error - ET Support - Fearless Assassins

    https://fearless-assassins.com/forums/topic/111007-et-legacy-error/
    Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) SDL input devices shut down.-----SQLite3 can't close database - not active. VM_Create on UI failed SDL input devices shut down. Quote; Link to comment Share on other sites. More sharing options... 5 answers to this question. Sort by votes;

Quake3World.com • View topic - ioQ3 compilation error

    https://www.quake3world.com/forum/viewtopic.php?t=38765
    Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) forcefully unloading ui vm-----how could this be fixed? thanks _____ keres. Top mjolnir Recruit. Joined: 14 Sep 2008 Posts: 9 Posted: 10-20-2008 05:11 AM Well, i figured it was a UI error, so just for the sake of argument i copied/pasted the ui folder from quake3_132 ...

Urban Terror SDL crash [Archive] - Ubuntu Forums

    https://ubuntuforums.org/archive/index.php/t-821752.html
    Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 )-----Shutdown tty console this is output of my glxinfo: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes ...

et-sdl-sound [et-sdl-sound] info : et.x86 is installed to ...

    https://pastebin.com/xA7h4ZQk
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