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Lazy Foo' Productions - Audio Recording
https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php#:~:text=An%20SDL_AudioSpec%20is%20an%20audio%20specification%20which%20basically,because%20the%20audio%20driver%20does%20not%20support%20it.
SDL_OpenAudioDevice - SDL Wiki
https://wiki.libsdl.org/SDL_OpenAudioDevice
c - Audio Programming using SDL2 - Setting Up Audio …
https://stackoverflow.com/questions/62536764/audio-programming-using-sdl2-setting-up-audio-device
Here is my initialization code for setting up the sound device: void initialize_audio(void) { SDL_AudioSpec want, have; SDL_memset(&want, 0, sizeof(want)); //initializes the 'want' struct want.freq = 44100; want.format = AUDIO_U8; // 8-bit sound want.channels = 1; // 1 = mono, 2 = stereo want.samples = 2048; // how to decide on this? must …
SDL2::audio - SDL Audio Functions - metacpan.org
https://metacpan.org/pod/SDL2::audio
SDL_AudioDeviceID. SDL Audio Device IDs. A successful call to SDL_OpenAudio( ... ) is always device id 1, and legacy SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice( ... ) calls always returns devices >= 2 on success. The legacy calls are good both for backwards compatibility and when you don't care about multiple, specific, or capture devices.
Audio Examples - Simple DirectMedia Layer
https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …
SDL_PauseAudioDevice - SDL Wiki
https://wiki.libsdl.org/SDL_PauseAudioDevice
Remarks. This function pauses and unpauses the audio callback processing for a given device. Newly-opened audio devices start in the paused state, so you must call this function with pause_on=0 after opening the specified audio device to start playing sound.This allows you to safely initialize data for your callback function after opening the audio device.
SDL :: View topic - Couldn't open audio device: No ...
https://forums.libsdl.org/viewtopic.php?t=7609
If you built your own SDL, you probably didn't have development headers for PulseAudio (or ALSA), so it's trying to use /dev/dsp, which doesn't exist on many modern Linux systems (hence, SDL_Init(SDL_INIT_AUDIO) succeeds, but no devices are found when you try to open one). "apt-get install libasound2-dev libpulse-dev" and rebuild SDL...let the configure script find the new …
"SDL failed to open audio: No available audio device ...
https://forum.kde.org/viewtopic.php?t=112947
Re: "SDL failed to open audio: No available audio device". Fri Apr 23, 2010 5:38 am. Kdenlive uses `aplay -l` or reads /proc/asound/pcm for lines with "playback" if no aplay available. It uses these to generate plughw:, ALSA PCMs. Then, it sends that to MLT, which sets the environment variable AUDIODEV for SDL.
Play a sound with SDL2 (no SDL_Mixer) · GitHub
https://gist.github.com/armornick/3447121
audio_pos = wav_buffer; // copy sound buffer: audio_len = wav_length; // copy file length /* Open the audio device */ if ( SDL_OpenAudio (&wav_spec, NULL) < 0){fprintf (stderr, " Couldn't open audio: %s \n ", SDL_GetError ()); exit (-1);} /* Start playing */ SDL_PauseAudio (0); // wait until we're don't playing: while ( audio_len > 0) {SDL_Delay (100); }
SDL sound: Failed to open audio: No available audio device ...
https://forums.debian.net/viewtopic.php?t=112152
exist on many modern Linux systems (hence, SDL_Init(SDL_INIT_AUDIO) succeeds, but no devices are found when you try to open one). "apt-get install libasound2-dev libpulse-dev" and rebuild SDL...let the configure script find the new headers so it includes PulseAudio and ALSA support. So I got the ALSA development packages
sdl - TravisCI no audio device - Stack Overflow
https://stackoverflow.com/questions/15859196/travisci-no-audio-device
Show activity on this post. I'm trying to use TravisCI to test a SDL application, which has audio functionality (but the test does not require it). When I started the app in the Travis's VM, it exited with: ALSA lib confmisc.c:768: (parse_card) cannot find card '0' ALSA lib conf.c:4241: (_snd_config_evaluate) function snd_func_card_driver ...
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