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- SDL Library Documentation
https://documentation.help/SDL/index.html
Audio SDL_AudioSpec — Audio Specification Structure SDL_OpenAudio — Opens the audio device with the desired parameters. SDL_PauseAudio — Pauses and unpauses the audio callback processing SDL_GetAudioStatus — Get the current audio state SDL_LoadWAV — Load a WAVE file SDL_FreeWAV — Frees previously opened WAV data
SDL Library Documentation - tr0ll.net
https://tr0ll.net/libsdl/docs/sdldoc.pdf
SDLdoc (The SDL Documentation Project) was formed to completely rewrite the SDL documentation and to keep it continually up to date. The team consists completely of volunteers ranging from people working with SDL in their spare time to …
Audio Examples - Simple DirectMedia Layer
https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...
SDL API Reference Guide - SDL Library Documentation
https://documentation.help/SDL/
documentation.HELP! SDL Library Documentation SDL API Reference Guide SDL Library
FrontPage - SDL Wiki
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games.
SDL streaming audio C++ - Stack Overflow
https://stackoverflow.com/questions/71013321/sdl-streaming-audio-c
So I'm very new to C++, and recently I learn how to use libraries, I have a project in python that uses PyAudio for streaming audio and getting from that audio a 1D array. I'm trying to do that same project but on C++, the problem is that the C++ documentation are very confusing to me, for example, I'm using SDL_audio library for Audio ...
SDL_AudioSpec - SDL Wiki - Simple DirectMedia Layer
https://wiki.libsdl.org/SDL_AudioSpec
A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV () samples is set to 4096. This field's value must be a power of two. The values silence and size are calculated by SDL_OpenAudioDevice (). Channel data is interleaved.
Simple DirectMedia Layer - Homepage
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games.
Playing a WAV File Using SDL2 - Gigi Labs
https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
SDL_PauseAudioDevice () is used to pause/unpause audio playback on the audio device (depending on the value of the second parameter). By passing 0 as the second parameter, we are enabling playback (i.e. unpausing the audio …
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