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SDL_GetAudioDriver - SDL Wiki
https://wiki.libsdl.org/SDL_GetAudioDriver
Return Value. Returns the name of the audio driver at the requested index, or NULL if an invalid index was specified. Remarks. The list of audio drivers is given in the order that they are normally initialized by default; the drivers that seem more reasonable to choose first (as far as the SDL developers believe) are earlier in the list.
JACK audio driver for SDL 1.2 · GitHub
https://gist.github.com/iamgreaser/7495699
iamgreaser / SDL_jack_audio.c. version 2 of the License, or (at your option) any later version. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU. Library General Public License for more details. This driver was written by GreaseMonkey, and used the ALSA driver as a template. It doesn't support dynamic loading of the JACK library ...
FAQUsingSDL - SDL Wiki
https://wiki.libsdl.org/FAQUsingSDL
Use SDL Windows video driver. yes. How do I choose a specific audio driver? You can set the environment variable "SDL_AUDIODRIVER" to the name of the driver you want to use. The drivers available depend on the platform and SDL compile-time options. Here is …
VICE / Bugs / #1096 SDL sound driver fails on Windows
https://sourceforge.net/p/vice-emu/bugs/1096/
The only change to the SDL sound driver in that range was "some stdint changes". Meanwhile, the issue appears to be that when we open the SDL audio device, the system does not actually provide the format we expect and we fail out. There is supposed to be an autoconversion layer, but it only works on SDL2 and produces hideously distorted audio ...
SDL_AudioInit - SDL Wiki
https://wiki.libsdl.org/SDL_AudioInit
Remarks. This function is used internally, and should not be used unless you have a specific need to designate the audio driver you want to use. You should normally use SDL_Init () or SDL_InitSubSystem ().
SDL :: View topic - Forcing audio driver used by SDL2 from ...
https://forums.libsdl.org/viewtopic.php?p=49403
Hi, Since SDL2 is chosing Pulseaudio as default driver in some systems, I want/need to force ALSA instead since PA won't let me set the number of samples I want,an the ALSA driver works fine, as expected. So, is there a way to "force" an audio driver to be used within the code? I know the usual SDL_AUDIODRIVER env variable, but I mean to set it inside the code.
PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...
https://github.com/ValveSoftware/steam-for-linux/issues/1849
Make sure you're opted into the beta and see if Big Picture has sound, as well as your SDL 1.2 games, with the audio driver set to "pulse". Out curiosity, why do you set the environment variable? Pulseaudio is the default for both SDL 1.2 and 2.0.
SDL_envvars - Simple DirectMedia Layer
https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlenvvars.html
SDL_DSP_NOSELECT. For some audio drivers (alsa, paud, dma and dsp), don't use select() but a timed method instead. May cure some audio problems, or cause others. SDL_PATH_DSP. The audio device to use. If not set, SDL tries AUDIODEV and then a platform-dependent default value (/dev/audio on Solaris, /dev/dsp on Linux etc).
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