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SDL_GetAudioDriver - SDL Wiki
https://wiki.libsdl.org/SDL_GetAudioDriver
The list of audio drivers is given in the order that they are normally initialized by default; the drivers that seem more reasonable to choose first (as far as the SDL developers believe) are earlier in the list. The names of drivers are all simple, low-ASCII identifiers, like "alsa", "coreaudio" or "xaudio2".
VICE / Bugs / #1096 SDL sound driver fails on Windows
https://sourceforge.net/p/vice-emu/bugs/1096/
Using the environment variable SDL_AUDIODRIVER, we can force SDL to use a driver (such as "directsound"), we then get the 'spec' we want, but then the sample size seems to be different from what we'd expect and we get a lot of buffer overflows and a very low-pitched sound and the sync code fails, resulting in what seems like an emulation speed of 50%.
FAQUsingSDL - SDL Wiki
https://wiki.libsdl.org/FAQUsingSDL
Use SDL Windows video driver. yes. How do I choose a specific audio driver? You can set the environment variable "SDL_AUDIODRIVER" to the name of the driver you want to use. The drivers available depend on the platform and SDL compile-time options. Here is …
SDL2::audio - SDL Audio Functions - metacpan.org
https://metacpan.org/pod/SDL2::audio
Initialize a particular audio driver. my $ok = SDL_AudioInit( 'disk' ); This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Init( ... ) or SDL_InitSubSystem( ... ). Expected parameters include: name - name of the particular audio driver
SDL_AudioInit - SDL Wiki
https://wiki.libsdl.org/SDL_AudioInit
This function is available since SDL 2.0.0. Code Examples int i; for (i = 0 ; i < SDL_GetNumAudioDrivers(); ++i) { const char * driver_name = SDL_GetAudioDriver(i); if (SDL_AudioInit(driver_name)) { printf( "Audio driver failed to initialize: %s\n " , driver_name); continue ; } SDL_AudioQuit(); }
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