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c++ - SDL Audio Pitch - Playback Rate - Stack Overflow

    https://stackoverflow.com/questions/42441956/sdl-audio-pitch-playback-rate
    SDL Audio Pitch - Playback Rate. Ask Question Asked 4 years, 11 months ago. Active 4 years, 11 months ago. Viewed 1k times 1 1. My goal is to connect the RPM of an engine to the pitch of an sound. I am using SDL as my audio Backend. So my idea was to sample from the wave buffer quicker than normal. ...

CategoryAudio - SDL Wiki

    https://wiki.libsdl.org/CategoryAudio
    SDL Wiki. Audio Device Management and Audio Playback. Include File(s): SDL_audio.h Introduction. This category contains functions for handling audio devices and audio input/output.

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    Next we call Mix_LoadWAV() for each of our samples. This loads a .wav file from disk as a Mix_Chunk that can be sent to the SDL mixer for playback. Once that's done, we return to our main function and create an event loop. We start by calling SDL_PollEvent() to check for any events in the queue. We then process each event and look for another.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    SDL_PauseAudio (0); // wait until we're don't playing: while ( audio_len > 0) {SDL_Delay (100); } // shut everything down: SDL_CloseAudio (); SDL_FreeWAV (wav_buffer);} // audio callback function // here you have to copy the data of your audio buffer into the // requesting audio buffer (stream) // you should only copy as much as the requested length (len)

Playing a WAV File Using SDL2 - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
    SDL_PauseAudioDevice() is used to pause/unpause audio playback on the audio device (depending on the value of the second parameter). By passing 0 as the second parameter, we are enabling playback (i.e. unpausing the audio …

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