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SDL_mixer 2.0 - Simple DirectMedia Layer
https://www.libsdl.org/projects/SDL_mixer/
SDL_mixer is a sample multi-channel audio mixer library. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music, mixed by the popular FLAC, MikMod MOD, Timidity MIDI, Ogg Vorbis, and SMPEG MP3 libraries.
Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...
https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
Programming. ⇝ Tutorial: Using SDL2 and SDL_Mixer to Play Samples. It's pretty easy to use SDL2 and C++ to load .wav files and play them back. Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at …
GitHub - libsdl-org/SDL_mixer: An audio mixer that ...
https://github.com/libsdl-org/SDL_mixer
An audio mixer that supports various file formats for Simple Directmedia Layer. - GitHub - libsdl-org/SDL_mixer: An audio mixer that supports various file formats for Simple Directmedia Layer.
Lazy Foo' Productions - Sound Effects and Music
https://www.lazyfoo.net/tutorials/SDL/21_sound_effects_and_music/index.php
SDL_mixer is a library we use to make audio playing easier (because it can get complicated).We have to set it up just like we set up SDL_image.Like before, it's just a matter of having the headers files, library files, and binary files in the right place with your compiler configured to use them.
Using SDL_Audio and SDL_Mixer vs OpenAL : gamedev
https://www.reddit.com/r/gamedev/comments/1nbb0j/using_sdl_audio_and_sdl_mixer_vs_openal/
Apparently, SDL_Mixer does have some 3D sound functionality (Mix_SetPosition). I'm not sure how difficult it is to manipulate the SDL_Audio sound buffer, but I'd like to give it a shot before learning an entirely new sound API. Could those who've used SDL's audio at an advanced level show me a place to learn these techniques?
Play a sound with SDL2 (no SDL_Mixer) · GitHub
https://gist.github.com/armornick/3447121
#include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …
GitHub - jakebesworth/Simple-SDL2-Audio: A simple …
https://github.com/jakebesworth/Simple-SDL2-Audio
A simple native SDL2 Audio library that has 2 files, and an easy to use interface. This library works without SDL2 Mixer, and plays a single music file at a time, and unlimited sounds (Mixes audio natively without Mixer) Install. Include src/audio.c and src/audio.h in your project; Examples. src/test.c shows all the functionality possible ...
makefile - make can't find SDL_mixer.h but I included the ...
https://stackoverflow.com/questions/23187493/make-cant-find-sdl-mixer-h-but-i-included-the-sdl-dir
I inspected the Makefile and found that the program was looking for SDL**2**/SDL_mixer.h. I installed SDL2_mixer-devel package and everything went fine. my use of --include-dir option in make seems to be irrelevant to what I was trying to do. (see etan comment)
SDL2 package (version 2.0.1) - freebasic.net
https://www.freebasic.net/forum/viewtopic.php?t=21725
SDL2 package (version 2.0.1) The library SDL (Simple DirectMedia Layer) is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and ...
#include <SDL/SDL.h>#include …
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