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Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    Programming. ⇝ Tutorial: Using SDL2 and SDL_Mixer to Play Samples. It's pretty easy to use SDL2 and C++ to load .wav files and play them back. Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at …

Tutorials-AudioStream - SDL Wiki

    https://wiki.libsdl.org/Tutorials-AudioStream
    Using SDL_AudioStream. From the dawn of time, until SDL 2.0.6, there was only one way to convert audio through SDL: By using the SDL_AudioCVT structure. It's a usable API, for various needs, but it has a few problems: It's hard to understand how to use. It can't carry any dynamic state; there's no API to "free" a structure, so it can't allocate ...

Lazy Foo' Productions - Audio Recording

    https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
    There's more than you can do with audio than just hit play. This tutorial will cover some of the basics audio programming recording and playback. Also, make sure you're using the latest version of SDL. I had to upgrade to SDL 2.0.8 to get audio recording to work properly.

Lazy Foo' Productions - Beginning Game Programming v2.0

    https://lazyfoo.net/tutorials/SDL/
    Audio Recording: SDL 2.0.8 supports audio recording. Here we'll be copying from the audio device to record and copying to the audio device to play back. Lesson 35 Window Events: Here we'll be handling events from a resizable window. Lesson 36 Multiple Windows: A new feature in SDL is the ability to support more than one window.

SDL 2.0 Tutorials: 10.Playing Audio files using the Mixer ...

    https://www.youtube.com/watch?v=x77Rbny5iBA
    In this video, we will load wav files using our AssetManager, and play then using our new AudioManager class. We will use the SDL mixer library to do all the...

An ffmpeg and SDL Tutorial - Welcome to dranger.com

    http://dranger.com/ffmpeg/tutorial03.html
    Tutorial 03: Playing Sound Code: tutorial03.c Audio. So now we want to play sound. SDL also gives us methods for outputting sound. The SDL_OpenAudio() function is used to open the audio device itself. It takes as arguments an SDL_AudioSpec struct, which contains all the information about the audio we are going to output.. Before we show how you set this up, let's explain first …

SDL2 Tutorials - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/writing/sdl2-tutorials/
    SDL2 Tutorials. Below is a set of tutorials I wrote covering the basics of SDL2. SDL stands for Simple DirectMedia Layer, a library used in games and other multimedia applications. It provides the means to use graphics, audio, user input, and other things you would normally need in such applications. Picaxo 2, an image viewer I built with SDL2.

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

Tutorials - SDL Wiki

    https://wiki.libsdl.org/Tutorials
    A whole website about SDL tutorials, including SDL basics, events, animation, entities, maps and other topics. Tutorials on building 3 complete games using SDL 2.0. SDL game engine tutorials for absolute beginners, written by the lead developer of Seed of Andromeda. A collection of video tutorials on various SDL topics.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

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