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zenilib: SDL_AudioDriver Struct Reference
http://www-personal.umich.edu/~bazald/l/api/struct_s_d_l___audio_driver.html
char** SDL_AudioDriver::outputDevices: Definition at line 73 of file SDL_sysaudio.h. Referenced by open_audio_device(), SDL_AddOutputAudioDevice(), SDL_AudioQuit(), SDL_GetAudioDeviceName(), and SDL_GetNumAudioDevices(). The documentation for this struct was generated from the following file:
FAQUsingSDL - SDL Wiki
https://wiki.libsdl.org/FAQUsingSDL
You can set the environment variable "SDL_AUDIODRIVER" to the name of the driver you want to use. The drivers available depend on the platform and SDL compile-time options. Here is a partial list for some platforms: Linux Win32 What environment variables are used by SDL?
SDL_GetAudioDriver - SDL Wiki
https://wiki.libsdl.org/SDL_GetAudioDriver
The list of audio drivers is given in the order that they are normally initialized by default; the drivers that seem more reasonable to choose first (as far as the SDL developers believe) are earlier in the list. The names of drivers are all simple, …
SDL: Restore previous behavior of empty SDL_AUDIODRIVER ...
https://discourse.libsdl.org/t/sdl-restore-previous-behavior-of-empty-sdl-audiodriver-trying-all-drivers/32696
The recent change to make SDL_AUDIODRIVER support comma-separated lists broke th … e previous behavior where an SDL_AUDIODRIVER that was empty behaved the same as if it was not set at all. This old behavior was necessary to paper over differences in platforms where SDL_setenv may or may not actually delete the env var if an empty string is specified.
VICE / Bugs / #1096 SDL sound driver fails on Windows
https://sourceforge.net/p/vice-emu/bugs/1096/
Some research shows (on my Win10 box) that SDL has a list of audio drivers (wasapi, directsound, winmm, disk, dummy) of which it selects the first (wasapi). When we then request a 'specification' from that driver, the call fails.
PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...
https://github.com/ValveSoftware/steam-for-linux/issues/1849
Due to the fact that currently pulseaudio is auto-probed by default as the first choice whenever SDL_AUDIODRIVER is not provided, there is not much issue because all users who use pulseaudio just have to "unset SDL_AUDIODRIVER" variable and SDL (1.2/2.0) games will automatically detect/use pulseaudio.
SDL_AudioDriverName issue - E-Maculation
https://www.emaculation.com/forum/viewtopic.php?t=10359
SDL_AudioDriverName issue. Hello, i just downloaded and tried to install SheepShaver, first it told me that i needed SDL.dll to work, but when i got that now i click on the .exe and it says "The entry point of the SDL_AudioDriverName process in the library of dynamic links SDL.dll cannot be found". I downloaded SheepShaver 2015 version and i ...
SDL_AudioInit - SDL Wiki
https://wiki.libsdl.org/SDL_AudioInit
Remarks. This function is used internally, and should not be used unless you have a specific need to designate the audio driver you want to use. You should normally use SDL_Init () or SDL_InitSubSystem ().
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