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SDL_AudioFormat - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioFormat#:~:text=Audio%20Format%20Values%20%20%20%20%20,little-endian%20b%20...%20%2017%20more%20rows%20
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GitHub - realnc/SDL_audiolib: An audio decoding ...

    https://github.com/realnc/SDL_audiolib
    Set the output sample rate to // 44.1kHz, the audio format to 16-bit signed, use 2 output channels // (stereo), and an 8kB output buffer. if (Aulib::init (44100, AUDIO_S16SYS, 2, 8192) != 0) { std::cerr << " Couldn't initialize audio: " << SDL_GetError << ' \n '; return EXIT_FAILURE; } // Create an audio stream that will play our Vorbis file using a Vorbis // decoder and a Speex …

SDL mixer:Tutorials:Playing a WAV Sound File | ModDB Wiki ...

    https://moddb.fandom.com/wiki/SDL_mixer:Tutorials:Playing_a_WAV_Sound_File
    If you are using 16-bit WAV file samples, then use the constant AUDIO_S16SYS. AUDIO_S16SYS will automatically match the user's system's byte order, so you don't have to worry about the endianness of the target system! Now, if you're not sure whether or not your samples are 8-bit or 16-bit, simply try one constant or the other.

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

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