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c - SDL Audio capture does not detect any audio when ...
https://stackoverflow.com/questions/70149960/sdl-audio-capture-does-not-detect-any-audio-when-recording-with-a-microphone
It connects to the appropriate microphone. I listed all available devices with the snippet here ( archive) after replacing the 0's with 1's (to detect capturing devices), and manually made the program pick that device specifically using SDL_GetAudioDeviceName (<number>, 1) My microphone is working well and is recording loud; I tested it with multiple other applications …
SDL/emscripten audio capture test! - icculus.org
https://icculus.org/~icculus/emscripten/capture/testaudiocapture.html
Plug in a microphone, turn on your speakers. Approve use of your microphone when the browser asks. We will not save or transmit anything from your machine! Hold your left mouse button (or finger on touch screens) on the red square to start recording. The …
Lazy Foo' Productions - Audio Recording
https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
An SDL_AudioSpec is an audio specification which basically defines how audio is recorded or played back. When we open an audio device for recording or playing, we request a specification but we may not get what we requested back because the …
miniaudio - A single file audio playback and capture library.
https://miniaud.io/docs/examples/engine_sdl.html
Shows how to use the high level engine API with SDL. By default, miniaudio's engine API will initialize a device internally for audio output. You can instead use the engine independently of a device. To show this off, this example will use SDL for audio output instead of miniaudio. This example will load the sound specified on the command line and rotate it around the listener's …
SDL2: Audio recording, multiple audio devices. · Issue ...
https://github.com/pygame/pygame/issues/627
I've added a mixer.init (devicename=''), mixer.get_audio_device_name, mixer.get_num_devices. So you can choose the sound device you want to use the mixer with. Unfortunately, you need to initialize the SDL audio system before those two functions work. And currently that is done in pygame with pygame.mixer.init ().
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