We have collected the most relevant information on Sdl Failed To Open Audio No Available Audio Device. Open the URLs, which are collected below, and you will find all the info you are interested in.


Initializing SDL_Mixer gives error "No available audio device"

    https://stackoverflow.com/questions/10465202/initializing-sdl-mixer-gives-error-no-available-audio-device#:~:text=%22If%20you%20built%20your%20own%20SDL%2C%20you%20probably,headers%20so%20it%20includes%20PulseAudio%20and%20ALSA%20support.%22
    none

"SDL failed to open audio: No available audio device ...

    https://forum.kde.org/viewtopic.php?t=112947
    No matter what I select, I get "SDL failed to open audio: No available audio device". I have two soundcards, ca0106 (Soundblaster Live) and internal HDA Intel (STAC92xx). Both work properly with, for example, mplayer (-ao alsa:device=hw=1.0 or hw=0.0 selects the proper output). But with kdenlive, when I try to select which device should be used ...

SDL sound: Failed to open audio: No available audio device ...

    https://forums.debian.net/viewtopic.php?t=112152
    for PulseAudio (or ALSA), so it's trying to use /dev/dsp, which doesn't. exist on many modern Linux systems (hence, SDL_Init (SDL_INIT_AUDIO) succeeds, but no devices are found when you try to open one). "apt-get. install libasound2-dev …

64 bit - 'SDL_OpenAudio failed: No available audio device ...

    https://askubuntu.com/questions/148514/sdl-openaudio-failed-no-available-audio-device-while-starting-psychonauts
    The Psychonauts port to Linux is only released in 32bit and requires that some sound libraries are installed. Open a terminal, or if you wish look for the package in the Ubuntu Software Center, and install libpulse0:i386. sudo apt-get install …

Initializing SDL_Mixer gives error "No available audio device"

    https://stackoverflow.com/questions/10465202/initializing-sdl-mixer-gives-error-no-available-audio-device
    Then, SDL_Mixer gives an error "No available audio device." Here is the code where the error is thrown: using namespace std; void simple_sound_init () { if (SDL_Init (SDL_INIT_AUDIO) == -1) { fprintf (stderr, "init SDL error: %s\n", SDL_GetError ()); SDL_Quit (); exit (1); } if (Mix_OpenAudio (SOUNDSAMPLERATE, MIX_DEFAULT_FORMAT, 1, 1024) != 0) { fprintf (stderr, "initialize audio …

SDL no sound: Failed to open audio: No available audio ...

    https://crunchbang.org/forums/viewtopic.php?id=32378
    Re: SDL no sound: Failed to open audio: No available audio device That's all I have at the moment. Perhaps you can go to the SDL forums , and explain your problem together with your system specifications and all the steps that didn't work for you.

Now you know Sdl Failed To Open Audio No Available Audio Device

Now that you know Sdl Failed To Open Audio No Available Audio Device, we suggest that you familiarize yourself with information on similar questions.