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SDL_OpenAudio - SDL Wiki

    https://wiki.libsdl.org/SDL_OpenAudio
    Returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained. If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the actual hardware audio format if necessary. If obtained is NULL, des…

SDL_OpenAudio

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlopenaudio.html
    SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired.As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.. If obtained is NULL then the desired SDL_AudioSpec is your …

SDL_OpenAudio - man pages section 3: Library Interfaces ...

    https://docs.oracle.com/cd/E88353_01/html/E37842/sdl-openaudio-3.html
    SDL_OpenAudio calculates the size and silence fields for both the desired and obtained specifications. The size field stores the total size of the audio buffer in bytes, while the silence stores the value used to represent silence in the audio buffer The audio device starts out playing silence when it's opened, and should be enabled for playing ...

sdl_openaudio(3) - Linux man page

    https://linux.die.net/man/3/sdl_openaudio
    Name SDL_OpenAudio - Opens the audio device with the desired parameters. Synopsis. #include "SDL.h" int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); Description. This function opens the audio device with the desired parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained.If obtained is …

SDL_mixer 1.2.10: Mix_OpenAudio

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    SDL must be initialized with SDL_INIT_AUDIO before this call. frequency would be 44100 for 44.1KHz, which is CD audio rate. Most games use 22050, because 44100 requires too much CPU power on older computers. chunksize is the size of each mixed sample. The smaller this is the more your hooks will be called.

man SDL_OpenAudio (3): Opens the audio device with the ...

    https://manpages.org/sdl_openaudio/3
    man SDL_OpenAudio (3): This function opens the audio device with the desired parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained. If obtained is NULL, the audio data passed to the callback function will be guar

c++ - Can I use Mix_OpenAudio and SDL_OpenAudio in …

    https://stackoverflow.com/questions/4597252/can-i-use-mix-openaudio-and-sdl-openaudio-in-the-same-game
    While using SDL_OpenAudio(), it's a singleton, by trace into SDL source code, you may find that there was a current_audio object and this is the global audio object. If you open multiple audio files in the same time, this may cause race condition.

SDL :: View topic - Mix_OpenAudio makes crash Windows Kernel

    https://forums.libsdl.org/viewtopic.php?p=52273
    Hello peoples I've a problem with Mix_OpenAudio in SDL 2.0, that makes crash Windows kernel. If i compile with GCC, no problems. If i compile with GDB, the game i'm developping crashes. I'm under Codeblocks 16.0.1. I've tried both MinGW that …

SDL_CloseAudio - SDL Wiki

    https://wiki.libsdl.org/SDL_CloseAudio
    ...and is only useful if you used the legacy SDL_OpenAudio() function.. Version. This function is available since SDL 2.0.0. Code Examples

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