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PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...

    https://github.com/ValveSoftware/steam-for-linux/issues/1849
    Due to the fact that currently pulseaudio is auto-probed by default as the first choice whenever SDL_AUDIODRIVER is not provided, there is not much issue because all users who use pulseaudio just have to "unset SDL_AUDIODRIVER" variable and SDL(1.2/2.0) games will automatically detect/use pulseaudio.

SDL_PauseAudio - SDL Wiki - Simple DirectMedia Layer

    https://wiki.libsdl.org/SDL_PauseAudio
    SDL_PauseAudio. This function is a legacy means of pausing the audio device. Syntax. void SDL_PauseAudio(int pause_on); Function Parameters. pause_on. non-zero to pause, 0 to unpause. Remarks. New programs might want to use SDL_PauseAudioDevice() instead. This function is equivalent to calling...

c - PulseAudio-related leaks in SDL2 program under ...

    https://stackoverflow.com/questions/69876806/pulseaudio-related-leaks-in-sdl2-program-under-valgrinds-memcheck
    So that by SDL with a pulseAudio lib. Can someone help me to track and remove that error? c linux sdl valgrind pulseaudio. Share. Improve this question. Follow edited Nov 7 '21 at 23:26. genpfault. 48.8k 10 10 gold badges 74 74 silver badges 125 …

linux - Does SDL require any sound server like PulseAudio ...

    https://unix.stackexchange.com/questions/59577/does-sdl-require-any-sound-server-like-pulseaudio-to-play-audio
    SDL doesn't need PulseAudio per se; however, it can use PA if it's available. It seems that SDL could run without X if a framebuffer is available. You could begin from the examples at SDL's page to check whether it's a problem of your ARM board, and you probably will need to do other debugging on your audio player program (I would think it's a ...

SDL_CloseAudio takes 2 seconds to return when using …

    https://github.com/libsdl-org/SDL-1.2/issues/673
    SDL 2.0 pulseaudio patch (pulseaudio.patch, text/plain, 2013-11-11 01:21:19 +0000, 1216 bytes) Reported in version: 1.2.14 Reported for operating system, platform: Linux, x86. Comments on the original bug report: On 2012-03-15 17:20:57 +0000, wrote: Created attachment 838 Testcase.

Fuse - the Free Unix Spectrum Emulator / Bugs / #238 ...

    https://sourceforge.net/p/fuse-emulator/bugs/238/
    I started using Pulseaudio recently and noticed that there's a small delay now when calling sound_pause().. You can easily notice it by opening the menu. It used to be immediate but now it takes around half a second, which is not a lot but is definitely noticeable and a bit annoying.. I can only reproduce it with the SDL sound driver.

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