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Lazy Foo' Productions - Audio Recording
https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
An SDL_AudioSpec is an audio specification which basically defines how audio is recorded or played back. When we open an audio device for recording or playing, we request a specification but we may not get what we requested back because the …
SDL2: Audio recording, multiple audio devices. · Issue ...
https://github.com/pygame/pygame/issues/627
I've added a mixer.init (devicename=''), mixer.get_audio_device_name, mixer.get_num_devices. So you can choose the sound device you want to use the mixer with. Unfortunately, you need to initialize the SDL audio system before those two functions work. And currently that is done in pygame with pygame.mixer.init ().
SDL Audio capture does not detect any audio when …
https://stackoverflow.com/questions/70149960/sdl-audio-capture-does-not-detect-any-audio-when-recording-with-a-microphone
I'm trying to record audio from my microphone and immediately play it back through my speakers. I fail to do just that; no audio seems to be detected by SDL. Here's my code: #include <SDL2/SDL.h...
beginner - Sound recorder, based on sdl2 - Code Review ...
https://codereview.stackexchange.com/questions/169577/sound-recorder-based-on-sdl2
This is my first Haskell program, a command-line sdl-based (so, hopefully, cross-platform), parameter-less sound recorder. Tutorials, articles or chapters that concern mistakes in my code are just as welcome as concrete code corrections. code duplication - micSpec and waveSpec should be somehow automatically connected, e.g. setting different ...
c - Recording microphone with SDL2 gets delayed by 2 ...
https://stackoverflow.com/questions/42990071/recording-microphone-with-sdl2-gets-delayed-by-2-seconds
SDL has an internal buffer it records to, which is slightly less than one second long in samples. Rather than call the callback whenever there is sufficient information, it batches them up! In other words, the first time SDL calls your callback it already has about a seconds' worth recorded, and thus calls your callback a bunch of times.
error in recording sounds with sdl - Music and Sound FX ...
https://www.gamedev.net/forums/topic/706588-error-in-recording-sounds-with-sdl/5424724/
//Start recording. SDL_PauseAudioDevice(recordingDeviceId, SDL_FALSE); ui = 1;} //Start playback. if (e.key.keysym.sym == SDLK_1) {//Go back to beginning of buffer. gBufferBytePosition = 0; //Start playback. SDL_PauseAudioDevice(playbackDeviceId, SDL_FALSE); ui = 2;}} //Updating recording. if (ui == 1) {//Lock callback. …
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