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JACK audio driver for SDL 1.2 · GitHub

    https://gist.github.com/iamgreaser/7495699
    static int j_process (jack_nframes_t nframes, void *arg) {SDL_AudioDevice *this = (SDL_AudioDevice *)arg; int i; /* Read from our ring buffers */ for (i = 0; i < portcount; i++) {outbufs[i] = SDL_NAME (jack_port_get_buffer)(portlist[i], nframes);} for (i = 0; i < portcount; i++) {SDL_NAME (jack_ringbuffer_read)(postrings[i], (char *)(outbufs[i]),

Add JACK backend to SDL · Issue #1129 · libsdl-org/SDL ...

    https://github.com/libsdl-org/SDL/issues/1129
    export SDL_AUDIODRIVER=jack This might change at some point (chances are if you're running a JACK server you probably want JACK, so maybe SDL should try it first at some point). This code supports capture devices, so not only can you play audio, but you can also read in data from a JACK port (record audio from a microphone) and receive it via SDL.

SDL2/SDL_audio.c at master · emscripten-ports/SDL2 · …

    https://github.com/emscripten-ports/SDL2/blob/master/src/audio/SDL_audio.c
    Contribute to emscripten-ports/SDL2 development by creating an account on GitHub.

FAQUsingSDL - SDL Wiki

    https://wiki.libsdl.org/FAQUsingSDL
    You can disable this behavior by setting the environment variable: SDL_VIDEO_ALLOW_SCREENSAVER=1 This can be set globally for the user or on a per-application basis in code. In SDL 2.0.2 this can also be changed by setting the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER. Additionally, SDL 2.0 provides the function …

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