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SDL_AudioSpec - SDL Wiki
https://wiki.libsdl.org/SDL_AudioSpec
void SDL_AudioCallback (void* userdata, Uint8* stream, int len) where its parameters are: Once the callback returns, the buffer will no longer be valid. Stereo samples are stored in a LRLRLR ordering. The callback must completely initialize the buffer; as of SDL 2.0, this buffer is not initialized before the callback is called.
SDL_AudioSpec - Simple DirectMedia Layer
https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlaudiospec.html
The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We …
c++ - trying to assign callback variable with SDL for ...
https://stackoverflow.com/questions/61842282/trying-to-assign-callback-variable-with-sdl-for-audio
The SDL callback signature is a stand-alone function of type void (*)(void* userdata, Uint8* stream, int len).. Your callback signature is close but not quite a match: void (mainEngineCW4::*)(void* userdata, Uint8* stream, int len). The main difference is that it is a member function, which is part of its type. In short, that type -- member function -- implies that …
SDL_AudioSpec - SDL Library Documentation
https://documentation.help/SDL/sdlaudiospec.html
} SDL_AudioSpec; Structure Data Description The SDL_AudioSpecstructure is used to describe the format of some audio data. This structure is used by SDL_OpenAudioand SDL_LoadWAV. While all fields are used by SDL_OpenAudioonly freq, format, samplesand channelsare used by SDL_LoadWAV. We will detail these common members here. See Also SDL_OpenAudio,
Audio Examples - Simple DirectMedia Layer
https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...
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