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SDL_AudioSpec - SDL Wiki
https://wiki.libsdl.org/SDL_AudioSpec#:~:text=Remarks%20%20%20AUDIO_S8%20%20%20signed%208-bit,byte%20ord%20...%20%2013%20more%20rows%20
SDL_AudioSpec - SDL Wiki
https://wiki.libsdl.org/SDL_AudioSpec
Audio Examples - Simple DirectMedia Layer
https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …
SDL_AudioSpec - Simple DirectMedia Layer
https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlaudiospec.html
When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096.
C++ (Cpp) SDL_ConvertAudio Examples - HotExamples
https://cpp.hotexamples.com/examples/-/-/SDL_ConvertAudio/cpp-sdl_convertaudio-function-examples.html
void PlaySound(char *file) { int index; SDL_AudioSpec wave; Uint8 *data; Uint32 dlen; SDL_AudioCVT cvt; /* Look for an empty (or finished) sound slot */ for ( index=0; index<NUM_SOUNDS; ++index ) { if ( sounds[index].dpos == sounds[index].dlen ) { break; } } if ( index == NUM_SOUNDS ) return; /* Load the sound file and convert it to 16-bit stereo at 22kHz …
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