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SDL_Init - SDL Wiki - FrontPage - SDL Wiki
https://wiki.libsdl.org/SDL_Init
Message boxes ( SDL_ShowSimpleMessageBox) also attempt to work without initializing the video subsystem, in hopes of being useful in showing an error dialog when SDL_Init fails. You must specifically initialize other subsystems if you use them in your application.
SDL_InitSubSystem - SDL Wiki
https://wiki.libsdl.org/SDL_InitSubSystem
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information. Remarks. In SDL2, this function and SDL_Init() are interchangeable. Version. This function is available since SDL 2.0.0. Code Examples
SDL Init problem - For Beginners - GameDev.net
https://www.gamedev.net/forums/topic/304648-sdl-init-problem/
if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER ) < 0 ) cout<<"Error:: failed init SDL: "<<SDL_GetError()<<"\n\a"; Here is the docs page for SDL_InitSubSystem. Note that it returns -1 on failure and 0 on success. - …
SDL sound: Failed to open audio: No available audio device ...
https://forums.debian.net/viewtopic.php?t=112152
SDL sound: Failed to open audio: No available audio device Post by ShiroAisu » 2014-03-02 00:44 Hello, first let me clarify that I'm not using debian per se, but I'm using CrunchBang, the reason I'm asking this here is because first my distro is debian based, and second, I've already been to the crunchbang forums and to the SDL forums and they ...
"SDL failed to open audio: No available audio device ...
https://forum.kde.org/viewtopic.php?t=112947
Re: "SDL failed to open audio: No available audio device". Fri Apr 23, 2010 5:38 am. Kdenlive uses `aplay -l` or reads /proc/asound/pcm for lines with "playback" if no aplay available. It uses these to generate plughw:, ALSA PCMs. Then, it sends that to MLT, which sets the environment variable AUDIODEV for SDL.
c++ - SDL2 library fails to initialize - Stack Overflow
https://stackoverflow.com/questions/21510926/sdl2-library-fails-to-initialize
In the if, the SDL_Init(SDL_INIT_EVERYTHING) part will return 0, which evaluates to false but it still means that SDL was successfully initialized. The ! in front, means the entire if will evaluate to true, and -1 will be returned. Solution. A better soltion is to check if it's equal to 0 and if it does fail, used SDL_GetError() to print the error.
Failed to init SDL priority manager: SDL not found and ...
https://github.com/ValveSoftware/steam-for-linux/issues/7036
This is an error caused by the absence of the 32-bit SDL library. sudo apt install libsdl2-2.0-0:i386 solves the problem. Kept getting the intruding message "Failed to init SDL priority manager: SDL not found" while I was typing commands AND while dedicated server files were downloading. So far this is working. Thank you human! (Ubuntu 20.04 LTS)
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