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Lazy Foo' Productions - Beginning Game Programming v2.0

    https://lazyfoo.net/tutorials/SDL/
    Audio Recording: SDL 2.0.8 supports audio recording. Here we'll be copying from the audio device to record and copying to the audio device to play back. Lesson 35 Window Events: Here we'll be handling events from a resizable window. Lesson 36 Multiple Windows: A new feature in SDL is the ability to support more than one window.

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    The first thing we do is call SDL_Init (). Every SDL program needs that, and there are a few settings you can use. Here we just use audio and video. In a game you might also want to initialize a joystick or game controller. Next we tell the program to run SQL_Quit () at exit. This shuts down the SDL system if the program exits abnormally.

Lazy Foo' Productions - Audio Recording

    https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
    There's more than you can do with audio than just hit play. This tutorial will cover some of the basics audio programming recording and playback. Also, make sure you're using the latest version of SDL. I had to upgrade to SDL 2.0.8 to get audio recording to work properly.

SDL2 Tutorials - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/writing/sdl2-tutorials/
    SDL2 Tutorials. Below is a set of tutorials I wrote covering the basics of SDL2. SDL stands for Simple DirectMedia Layer, a library used in games and other multimedia applications. It provides the means to use graphics, audio, user input, and other things you would normally need in such applications. Picaxo 2, an image viewer I built with SDL2.

SDL:Tutorial:Using SDL net | ModDB Wiki | Fandom

    https://moddb.fandom.com/wiki/SDL:Tutorial:Using_SDL_net
    This tutorial introduces the use of networking in your application, using the SDL_net library. Knowledge of BSD Sockets is recommended before starting with this tutorial. If you need a reliable - but slow - connection, TCP fit your needs: this protocol is connection oriented - that is: you connect to a host, and transfer data using a socket. Data will arrive at the destination in …

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

SDL_net 2.0 - Simple DirectMedia Layer

    https://www.libsdl.org/projects/SDL_net/
    2.0.1: * Fixed returning all IP addresses from SDLNet_GetLocalAddresses() on Windows 2.0.0: * Updated for SDL 2.0 release 1.2.8: * SDL_net is now under the zlib license * SDL_net framework on OSX is built for Intel 10.5 and newer, PowerPC binaries can be built by modifying the Xcode project * Added the definition for INADDR_LOOPBACK * Added an ...

C# SDL - Main Page

    http://cs-sdl.sourceforge.net/
    The C# SDL-project is built in two parts: SDL.NET and C#-wrappers for SDL.. SDL.NET is a set of object-oriented CLS-compliant .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TrueType fonts, various image formats, sound mixing, MPEG-1 movies, and 2D video framebuffer.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

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