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SDL_OpenAudio

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlopenaudio.html
    SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired. As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.

audio - SDL, ffmpeg and Android - Stack Overflow

    https://stackoverflow.com/questions/5355065/sdl-ffmpeg-and-android
    Edit: This person seems to have gotten SDL to work together with android audio. Seems the most important puzzle pieces are these two files: Audio.java - Create an instance of AudioThread in your main activity, it should set up the proper callbacks with SDL. SDL_androidaudio.c - The bridge between SDL sound and android sound.

SDL_mixer 1.2.10: Mix_OpenAudio

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    SDL must be initialized with SDL_INIT_AUDIO before this call. frequency would be 44100 for 44.1KHz, which is CD audio rate. Most games use 22050, because 44100 requires too much CPU power on older computers. chunksize is the size of each mixed sample. The smaller this is the more your hooks will be called.

c++ - Can I use Mix_OpenAudio and SDL_OpenAudio in …

    https://stackoverflow.com/questions/4597252/can-i-use-mix-openaudio-and-sdl-openaudio-in-the-same-game
    SDL_OpenAudio() and SDL_CloseAudio() is a pair function, once you open audio some where, you must close it, or you'll get the error like. Audio device is already open. While using SDL_OpenAudio(), it's a singleton, by trace into SDL source code, you may find that there was a current_audio object and this is the global audio object. If you open multiple audio files …

SDL mixer:Tutorials:Playing a WAV Sound File | ModDB Wiki ...

    https://moddb.fandom.com/wiki/SDL_mixer:Tutorials:Playing_a_WAV_Sound_File
    int frequency. The first argument passed to Mix_OpenAudio sets the playback frequency to be used by SDL_mixer. A value of 22050 (22.05KHz) is ideal for most games. 22.05KHz is not quite CD quality (you may pass a value of 44100 for CD quality sound), but it …

SDL :: View topic - Mix_OpenAudio makes crash Windows Kernel

    https://forums.libsdl.org/viewtopic.php?p=52273
    Hello peoples I've a problem with Mix_OpenAudio in SDL 2.0, that makes crash Windows kernel. If i compile with GCC, no problems. If i compile with GDB, the game i'm developping crashes. I'm under Codeblocks 16.0.1. I've tried both MinGW that …

sdl2-android-example/main.cpp at master · georgik/sdl2 ...

    https://github.com/georgik/sdl2-android-example/blob/master/main/src/main.cpp
    Sample application for Android using SDL2 with NDK and Gradle 5 - sdl2-android-example/main.cpp at master · georgik/sdl2-android-example

SDL_PauseAudio - SDL Wiki

    https://wiki.libsdl.org/SDL_PauseAudio
    Remarks. New programs might want to use SDL_PauseAudioDevice () instead. This function is equivalent to calling... SDL_PauseAudioDevice (1, pause_on); ...and is only useful if you used the legacy SDL_OpenAudio () function.

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