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"SDL failed to open audio: No available audio device ...
https://forum.kde.org/viewtopic.php?t=112947
No matter what I select, I get "SDL failed to open audio: No available audio device". I have two soundcards, ca0106 (Soundblaster Live) and internal HDA Intel (STAC92xx). Both work properly with, for example, mplayer (-ao alsa:device=hw=1.0 or hw=0.0 selects the proper output). But with kdenlive, when I try to select which device should be used ...
ffmpeg tutorial 05 with SDL2 and audio resampling fix · GitHub
https://gist.github.com/MarcoQin/d7d935e87a44410966ed8cad066953bc/
if (SDL_OpenAudio (&wanted_spec, &spec) < 0) {fprintf (stderr, " SDL_OpenAudio: %s \n ", SDL_GetError ()); return-1;} is-> audio_hw_buf_size = spec. size;} if (avcodec_open2 (codecCtx, codec, NULL) < 0) {fprintf (stderr, " Unsupported codec! \n "); return-1;} switch (codecCtx-> codec_type) {case AVMEDIA_TYPE_AUDIO: is-> audioStream = stream_index;
Linux: Unable to init SDL mixer: ALSA: Couldn't open …
https://www.gog.com/forum/thimbleweed_park/linux_unable_to_init_sdl_mixer_alsa_couldnt_open_audio_device_no_such_device
First, make sure the SDL_AUDIODRIVER is either unset or set to alsa: export SDL_AUDIODRIVER=alsa Then set AUDIODEV to pulse: export AUDIODEV pulse Then sound works! (Unfortunately, I cannot make my own post as a solution.)
Could not open audio device: No available audio device ...
https://github.com/freeserf/freeserf/issues/132
[main] SDL init... [audio] Could not open audio device: No available audio device. Floating point exception. SDL and SDL_mixer are installed the soundcard also plays the testsounds fine and can be used with alsamixer. The soundcard is the onboard one that is build in my netbook its called System ControllerHub (SCH Poulsbo) HD Audio Controller.
c++ - SDL_Mixer Audio not playing - Stack Overflow
https://stackoverflow.com/questions/37057745/sdl-mixer-audio-not-playing
Alright so here's the issue. I'm starting to learn SDL, and want to add some audio to this "game" I am making for a school project. The audio won't play from my program, but the code for a tutorial I
c++ - Decode audio and video and process both streams ...
https://stackoverflow.com/questions/9429342/decode-audio-and-video-and-process-both-streams-ffmpeg-sdl-opencv
Duration of video is about 1 or 2 minutes maximum. First, following this post "opencv for reading videos (and do the process),ffmpeg for audio , and SDL used to play both" sounds perfect. I have done some modification on the code considering recent ffmpeg naming changes. Compilation with cmake on 64-bits machine is fine.
FFMPEG+SDL2 实现播放器功能 - 开发者知识库
https://www.itdaan.com/blog/2018/02/21/406791ab8c69a3b2ece5573c0855d6e7.html
ffmpeg + sdl -03 简单音频播放器实现 100行代码实现最简单的基于ffmpeg+sdl的视频播放器(sdl1.x) 100行代码实现最简单的基于ffmpeg+sdl的视频播放器(sdl1.x) ffmpeg再学习 -- ffmpeg+sdl+mfc实现图形界面视频播放器 用javacv改写“100行代码实现最简单的基于ffmpeg+sdl的视频播放器 ” 分享一个 qt + ffmpeg + sdl 实现的 ...
OpenAL + SDL ?? - Engines and Middleware - GameDev.net
https://www.gamedev.net/forums/topic/426198-openal--sdl-/
In every tutorial I have seen, ALUT is used for initializing the audio hardware, but I could easily do this with SDL_OpenAudio. Only thing I don't know is how I redirect the mixed output from OpenAL to SDL. Frankly, I don't want to use ALUT because it's not supported very well on the different platforms.
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