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Playing sounds and music (SFML / Learn / 2.5 Tutorials)

    https://www.sfml-dev.org/tutorials/2.5/audio-sounds.php
    SFML provides two classes for playing audio: sf::Sound and sf::Music. They both provide more or less the same features, the main difference is how they work. sf::Sound is a lightweight object that plays loaded audio data from a sf::SoundBuffer. It should be used for small sounds that can fit in memory and should suffer no lag when they are played.

Playing a sound (SFML / Learn / 1.6 Tutorials)

    https://www.sfml-dev.org/tutorials/1.6/audio-sound.php
    Playing a sound is the easiest task of the SFML audio package. However it involves two entities : the sound data, and the sound instance. In fact it acts exactly like images and sprites in the graphics package. The sound buffer. In audio programming, a sound data is defined by an array of samples. A sample is a numeric value, usually a 16-bit ...

SFML - Part 9 - Sound and music | Lulu's blog

    https://lucidar.me/en/sfml/sfml-part-9-sound-and-music/
    This post presents how to play sound and music with SFML. Example presented on this page has been prepared with the following software versions: XUbuntu 16.04 LTS. Qt Creator 3.5.1. SFML 2.3.2. The following video is a preview of the result: YouTube. Fifi Lulu. Subscribe.

Custom audio streams (SFML / Learn / 2.5 Tutorials)

    https://www.sfml-dev.org/tutorials/2.5/audio-streams.php
    In other words, defining your own audio stream allows you to play from more than just a file: A sound streamed over the network, music generated by your program, an audio format that SFML doesn't support, etc. In fact, the sf::Music class is just a specialized audio stream that gets its audio samples from a file.

SFML 2.1 Tutorial 38 - Playing A Sound Effect - YouTube

    https://www.youtube.com/watch?v=1j6OTtfvccQ
    ⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give...

sf::Music Class Reference (SFML / Learn / 2.5.1 …

    https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Music.php
    Start or resume playing the audio stream. This function starts the stream if it was stopped, resumes it if it was paused, and restarts it from the beginning if it was already playing. This function uses its own thread so that it doesn't block the rest of the program while the stream is played. ... SFML is licensed under the terms and conditions ...

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