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How can I use SimpleaudioEngine's pitch, pan, gain …

    https://stackoverflow.com/questions/10068489/how-can-i-use-simpleaudioengines-pitch-pan-gain-option-in-cocos2d-x
    How can I use SimpleaudioEngine's pitch, pan, gain option in cocos2d-x. Ask Question Asked 9 years, 9 months ago. Active 9 years, 9 months ago. Viewed 2k times ... (pitch, pan, gain) with using playEffect(@"xxx.wav", pan, pitch, gain) function from cocos2d's SimpleAudioEngine.

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    playEffect (const char *filePath, bool loop=false, float pitch=1.0f, float pan=0.0f, float gain=1.0f) Play sound effect with a file path, pitch, pan and gain. More...

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Play sound effect with a file path, pitch, pan and gain. More... var playEffect ( var pszFilePath, var false, var 0f, var 0f, var 0f) Play sound effect with a file path, pitch, pan and gain. More... local playEffect ( local pszFilePath, local false, local 0f, local 0f, local 0f) Play sound effect with a file path, pitch, pan and gain. More...

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.2/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    playEffect (const char *pszFilePath, bool bLoop=false, float pitch=1.0f, float pan=0.0f, float gain=1.0f) Play sound effect with a file path, pitch, pan and gain. More... virtual void pauseEffect (unsigned int nSoundId) Pause playing sound effect. More... virtual void pauseAllEffects Pause all playing sound effect. More... virtual void

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V3.10/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    playEffect (const char *filePath, bool loop=false, float pitch=1.0f, float pan=0.0f, float gain=1.0f) Play sound effect with a file path, pitch, pan and gain. More... virtual void pauseEffect (unsigned int soundId) Pause playing sound effect. More... virtual void pauseAllEffects Pause all playing sound effect. virtual void

cocos2dx基础篇(19)——音乐音效SimpleAudioEngine - 行业资讯 - …

    https://www.yisu.com/zixun/73480.html
    【SimpleAudioEngine】 音乐音效是每个游戏中不可或缺的部分,一个好的声音会给玩家留下深刻的印象,当一听到游戏的声音,就会不自觉得说出游戏的名称来。

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