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iphone - [[SimpleAudioEngine sharedEngine]playeffect ...

    https://stackoverflow.com/questions/6855047/simpleaudioengine-sharedengineplayeffect-overloading-probleam
    [[SimpleAudioEngine sharedEngine]playeffect:@"audio.aac"]; function . When I touch one sprite I played another audio which 1 sec. My problem is that my first "audio.aac" stops when I touch sprite continuously for 8 - 10 times, any solution for it. Help will be appreciated.

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    static SimpleAudioEngine * getInstance Returns a shared instance of the SimpleAudioEngine. local getInstance Returns a shared instance of the SimpleAudioEngine. static SimpleAudioEngine * sharedEngine static void end Release the shared Engine object. More...

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.2/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    static SimpleAudioEngine * getInstance Get the shared Engine object,it will new one when first time be called. More... local getInstance Get the shared Engine object,it will new one when first time be called. More... static SimpleAudioEngine * sharedEngine static void end Release the shared Engine object. More...

cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V2.2.6/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    static SimpleAudioEngine * sharedEngine Get the shared Engine object,it will new one when first time be called. More... local sharedEngine Get the shared Engine object,it will new one when first time be called. More... static void end Release the shared Engine object. More...

audio - "SimpleAudioEngine has not been declared" error ...

    https://stackoverflow.com/questions/12875426/simpleaudioengine-has-not-been-declared-error-when-trying-to-enable-music-paus
    So using Cocos2D-X, in the AppDelegate.cpp file, I uncomment the line: SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); so that my audio will be paused when the app is exited. However,

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    cocos2d-x: SimpleAudioEngine Class Reference. cocos2d-x. Offers a VERY simple interface to play background music & sound effects. More... #include <SimpleAudioEngine.h>.

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