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Cocos2d-x: SimpleAudioEngine Class Reference
https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine. The path of the effect file. Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.
Cocos2d-x: SimpleAudioEngine Class Reference
https://docs.cocos2d-x.org/api-ref/cplusplus/V3.10/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
Play sound effect with a file path, pitch, pan and gain. The path of the effect file. Determines whether to loop the effect playing or not. The default value is false. Frequency, normal value is 1.0. Will also change effect play time. Stereo effect, in the range of [-1..1] where -1 enables only left channel. Volume, in the range of [0..1].
cocos2d-x: SimpleAudioEngine Class Reference
https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
The path of the effect file. bLoop: Determines whether to loop the effect playing or not. The default value is false. pitch: Frequency, normal value is 1.0. Will also change effect play time. pan: Stereo effect, in the range of [-1..1] where -1 enables only left channel. gain: Volume, in the range of [0..1]. The normal value is 1.
Pausing and resuming sound effects | Cocos2d-x Cookbook
https://subscription.packtpub.com/book/game-development/9781783284757/6/ch06lvl1sec57/pausing-and-resuming-sound-effects
It is very easy to stop or pause a sound effect. The following is the code for stopping it: auto audio = CocosDenshion::SimpleAudioEngine::getInstance (); unsigned int _soundId; // get the sound id as playing the sound effect _soundId = audio->playEffect (EFFECT_FILE); // stop the sound effect by specifying the sound id audio->stopEffect (_soundId);
effect - How to stopEffect in Cocos2d via ALuint? - Stack ...
https://stackoverflow.com/questions/11896891/how-to-stopeffect-in-cocos2d-via-aluint
Where is the soundId in Cocos2d? I understand that it is returned from somewhere, but how do you capture this value or where it is? I am trying to stop an effect using: [[SimpleAudioEngine
[Cocos2d-x 3.11, Android]: SimpleAudioEngine::playEffect ...
https://github.com/cocos2d/cocos2d-x/issues/15758
When a relatively long (3-4 seconds) sound effect is playing while a burst of little sounds are playing, the long sound likely will stop its execution. This happens on Android (5.1.1) and does NOT happens on iOS. The bug can be reproduce...
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