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Cocos2d-x: SimpleAudioEngine Class Reference
https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum. ... Unload the preloaded effect from internal buffer. ... Make sure to call SimpleAudioEngine::end() ...
cocos2d-x: SimpleAudioEngine Class Reference
https://docs.cocos2d-x.org/api-ref/cplusplus/V2.2.6/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
The path of the background music file,or the FileName of T_SoundResInfo. void preloadEffect. (. const char *. pszFilePath. ) preload a compressed audio file. the compressed audio will be decode to wave, then write into an internal buffer in SimpleaudioEngine. var preloadEffect.
cocos2d-x: SimpleAudioEngine Class Reference
https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
Detailed Description. Offers a VERY simple interface to play background music & sound effects. Note. Make sure to call SimpleAudioEngine::end () when the sound engine is not needed anymore to release allocated resources.
App crashes on backgrounding because of …
https://stackoverflow.com/questions/3843431/app-crashes-on-backgrounding-because-of-simpleaudioengine
So I׳m trying to play some effects in my Cocos2D game using SimpleAudioEngine , but after I have added them my app crashes when it goes to background (multitasked). I searched for this problem in the
Cocos2D-X Tutorial Series: Playing Sound Effects and Music ...
https://gamefromscratch.com/cocos2d-x-tutorial-series-playing-sound-effects-and-music/
Layer:: init ()) return false; auto audio = CocosDenshion:: SimpleAudioEngine:: getInstance (); audio-> preloadBackgroundMusic ("song.mp3"); audio-> playBackgroundMusic ("song.mp3"); return true;} That is all that is required to load and play a music file. In fact the preloadBackgroundMusic() call wasn’t even required so we could have used even less code.
cocos2dx基础篇——音乐音效SimpleAudioEngine_灵思致 …
https://blog.csdn.net/leansmall/article/details/47449967
SimpleAudioEngine和CCDirector一样,也是一个 单例类 。说的通俗一点,它就是一个全局静态类。第一次调用时会创建一个 全局静态对象 ,整个游戏的运行过程中会一直存在,全局都可以访问。 3、获取单例对象 SimpleAudioEngine的单例对象获取方法:
objective c - CocosDenshion music fade out - Stack …
https://stackoverflow.com/questions/10691897/cocosdenshion-music-fade-out
this is a simplified (edited) sample from my sound services provider implementation class (not tested as shown here). The general idea is to schedule yourself a method that will gradually fade out the music over a period of time (here an app-wide constant, K_MUSIC_FADE_TIME). Share answered May 22 '12 at 20:06 YvesLeBorg 8,974 8 35 47 Add a …
CocosDenshion- 사운드 기능 : 네이버 블로그
https://m.blog.naver.com/euclid1001/40185205516
Background music : 동시에 하나씩만 출력됨 Effects : 여러 사운드 동시에 출력가능 싱글톤 클래스를 이용하여 사운드를 제어 함
Royalty Free Background Music 100% Free Download - Chosic
https://www.chosic.com/free-music/all/
Here you can download Royalty Free Background Music and use it in your YouTube video, podcast, game, app, website or any other project. Free music for commercial use (monetization) Only tracks with symbol require attribution. Simple and free license: only public domain and creative commons. Learn more about usage policy here.
Download Free Background Music MP3 - Melody Loops
https://www.melodyloops.com/music/free/
Download Free Background Music MP3 You can use free Melody Loops music in your personal or commercial projects in terms of the License Agreement . All free music is ContentID / copyright free and ready to use in YouTube videos, presentations, music on hold.
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