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android - Problems to set volume of Cocos2d-X Simple Audio ...

    https://stackoverflow.com/questions/32378362/problems-to-set-volume-of-cocos2d-x-simple-audio-engine#:~:text=volume%20%3D%201%20-%20volumeLevel%20%2F%205.0%3B%20This,the%20Simple%20Audio%20Engine%20to%20the%20s3eSound%20values.
    none

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum. ... Make sure to call SimpleAudioEngine::end() when the sound engine is not needed anymore to release allocated resources. Member Function Documentation. static SimpleAudioEngine*

simpleaudioengine - Is it possible to adjust the sound ...

    https://stackoverflow.com/questions/8344845/is-it-possible-to-adjust-the-sound-volume-cocos2d
    The backgroundMusicVolume property of the SimpleAudioEngine class can be used for this. - (float) backgroundMusicVolume [read, write, assign] //Background music volume. Range is 0.0f to 1.0f. This will only have an effect if willPlayBackgroundMusic returns YES

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum. ... Make sure to call SimpleAudioEngine::end() when the sound engine is not needed anymore to release allocated resources. Constructor & Destructor Documentation. SimpleAudioEngine

cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V2.2.6/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    The volume of the background music max value is 1.0,the min value is 0.0. var getMusicVolume () ... the compressed audio will be decode to wave, then write into an internal buffer in SimpleaudioEngine . local preloadEffect

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