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Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine. The path of the effect file. Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.

GitHub - akinLiu/SimpleAudioEngine: SimpleAudioEngine

    https://github.com/akinLiu/SimpleAudioEngine
    #SimpleAudioEngine This is recommended for basic audio requirements. If you just want to play some sound fx and some background music and have no interest in learning the lower level workings then this is the interface to use. Requirements: Firmware: OS 2.2 or greater; Files: SimpleAudioEngine., CocosDenshion.

cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V2.2.6/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    The path of the background music file,or the FileName of T_SoundResInfo. void preloadEffect. (. const char *. pszFilePath. ) preload a compressed audio file. the compressed audio will be decode to wave, then write into an internal buffer in SimpleaudioEngine. var preloadEffect.

audio - "SimpleAudioEngine has not been declared" error ...

    https://stackoverflow.com/questions/12875426/simpleaudioengine-has-not-been-declared-error-when-trying-to-enable-music-paus
    So using Cocos2D-X, in the AppDelegate.cpp file, I uncomment the line: SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); so that my audio will be paused when the app is exited. However,

HOW-TO: The Most Simple Audio Engine? - Stack Overflow

    https://stackoverflow.com/questions/1071969/how-to-the-most-simple-audio-engine
    Well there is no reason why you can't create an audio engine that has a trivially simple interface: audioEngine.PlayStream(myStream) The audio engine would then periodically read data from that stream and send it to the soundcard.

cocos2dx基础篇——音乐音效SimpleAudioEngine_灵思致 …

    https://blog.csdn.net/leansmall/article/details/47449967
    SimpleAudioEngine和CCDirector一样,也是一个 单例类 。 说的通俗一点,它就是一个全局静态类。第一次调用时会创建一个 全局静态对象 ,整个游戏的运行过程中会一直存在,全局都可以访问。. 3、获取单例对象

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