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SoundManager 2: Documentation
http://www.schillmania.com/projects/soundmanager2/doc/
var mySoundObject = soundManager.createSound({url: '/audio/mysoundfile.mp3' }); mySoundObject.play(); // SMSound object instance For more SMSound parameters, see Object Literal Format . If createSound is called with the ID of an existing sound, that sound object will be returned "as-is".
SoundManager 2: Javascript Sound for the Web
https://www.futuresandoptions.org/soundmanager/
soundManager.onload = function() { // soundManager should be ready to use/call at this point soundManager.createSound('mySound','/path/to/mysoundfile.mp3'); soundManager.play('mySound'); } Keep in mind that this event is asynchronous and may be called long before or after window.onload() , depending on circumstances; therefore, it should not be …
SoundManager 2: Documentation
https://www.wcny.org/js/soundmanager/doc/
soundManager.useHTML5Audio determines whether HTML5 Audio() support is used (as available) to play sound, with flash as the fallback for playing MP3 and MP4 (AAC) formats. Browser support for HTML5 Audio varies, and format support (eg. MP3, MP4/AAC, OGG, WAV) can vary by browser/platform.
Creating a Simple Audio Player with SoundManager 2 - …
https://www.sitepoint.com/creating-audio-player-soundmanager/
play and stop an audio file pause and resume an audio file turn up and down the volume move the current position of the audio file 30 seconds back and forth know the …
javascript - soundmanager2 html5 audio won't play on ios ...
https://stackoverflow.com/questions/17868684/soundmanager2-html5-audio-wont-play-on-ios
Most mobile browser will refuse to load/buffer any audio/video without direct, physical interaction. Meaning you cannot trigger initial playback/preloading on page load or in any asynchronous function (like setTimeout).
Soundmanager: MySound is not defined - Stack Overflow
https://stackoverflow.com/questions/5796514/soundmanager-mysound-is-not-defined
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SoundManager 2: Documentation
http://web.mit.edu/qrlg/soundmanager/doc/
By default, special check to enable feature for the Apple iPad 3.2+ (which does not support Flash) and Palm Pre, otherwise currently disabled by default. Works on iPhone OS 4.0 / iOS 4.0+. Determines whether HTML5 Audio() support is used to play sound, if available, with Flash as the fallback for playing MP3/MP4 (AAC) formats. Browser support ...
SoundManager 2 Tutorial: Getting Started
http://www.schillmania.com/projects/soundmanagerv297a-20101221/doc/getstarted/
Simply pass a callback function, and check soundManager.supported() to know whether sound is available or not: soundManager.onready(function() { if (soundManager.supported()) { // SM2 is ready to go! makeSomeNoise(); // soundManager.createSound(), etc. } else { // unsupported/error case } });
SoundManager 2 Tutorial: Getting Started
https://hrwstf.org/soundmanager/doc/getstarted/
soundManager.onload = function() { // SM2 is ready to go! var mySound = soundManager.createSound({ id: ' aSound ', url: ' /path/to/an.mp3 ', volume: 50}); mySound.play(); } soundManager.onerror = function() { // SM2 could not start, no sound support, something broke etc. Handle gracefully. disableSoundInMyApp(); // for example}
SoundManager 2: Javascript Sound for the Web - MoonPoint
https://support.moonpoint.com/network/web/browser/javascript/soundmanager/soundmanager2/
SoundManager 2 is a Javascript Sound API which talks to Flash, effectively mapping most of Flash 8's native sound capabilities to Javascript. It enables web developers and front-end engineers to programmatically control sound in a cross-browser/platform way, using a language they already know. In short, "It's Javascript Sound for the Web." Demos
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