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MPEG Surround - Wikipedia
https://en.wikipedia.org/wiki/MPEG_Surround#:~:text=MPEG%20Surround%20%28ISO%20%2F%20IEC%2023003-1%20or%20MPEG-D,to%20multi-channel%20audio%20in%20a%20backwards%20compatible%20fashion.
MPEG Surround - Wikipedia
https://en.wikipedia.org/wiki/MPEG_Surround
MPEG Surround, also known as Spatial Audio Coding (SAC) is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the core and the MPEG Surround data are typically only slightly higher than the bit rates used for coding of the …
MPEG-D - Wikipedia
https://en.wikipedia.org/wiki/MPEG-D
MPEG-D is a group of standards for audio coding formally known as ISO/IEC 23003 - MPEG audio technologies, published since 2007.. MPEG-D consists of four parts: MPEG-D Part 1: MPEG Surround (a.k.a. Spatial Audio Coding) MPEG-D Part 2: Spatial Audio Object Coding (SAOC) MPEG-D Part 3: Unified speech and audio coding MPEG-D Part 4: Dynamic Range Control; …
Spatial audio - Things and Stuff Wiki
https://wiki.thingsandstuff.org/Spatial_audio
https://en.wikipedia.org/wiki/Dolby_Atmos - allows up to 128 audio tracks plus associated spatial audio description metadata (most notably, location or pan automation data) to be distributed to theaters for optimal, dynamic rendering to loudspeakers based on the theater capabilities. Each audio track can be assigned to an audio channel, the traditional format for distribution, or to an …
Spatial Audio Object Coding (SAOC) – The Upcoming …
https://www.iis.fraunhofer.de/content/dam/iis/de/doc/ame/conference/AES-124-Convention_SAOC-Upcoming-Standard_AES7377.pdf
Spatial Audio Object Coding (SAOC) is a parametric multiple object coding technique that overcomes these drawbacks. It is designed to transmit a number N of au-dio objects in an audio signal that comprises K down-mix channels, where K < N and K is typically one or two channels. Together with this backward compatible
Spatial Audio Object Coding | MPEG
https://mpeg.chiariglione.org/standards/mpeg-d/spatial-audio-object-coding
MPEG Spatial Audio Object Coding (SAOC) is an audio coding algorithm which allows highly efficient storage and transport of individual audio objects (e.g. voices, instruments, ambience, ..) in an audio mix, while preserving the possibility for …
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