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Spatial Audio - Microsoft Research
https://www.microsoft.com/en-us/research/project/spatial-audio/#:~:text=Rendering%20sound%20spatially%2C%20by%20encoding%20these%20localization%20cues,mixed%20reality%20applications%2C%20including%20telepresence%2C%20gaming%2C%20and%20entertainment.
Open Source at Ames - SLAB Spatial Audio Renderer
https://ti.arc.nasa.gov/opensource/projects/slab-spatial-audio-renderer/
SLAB Spatial Audio Renderer. SLAB is a software-based, real-time virtual acoustic environment rendering system being developed as a tool for the study of spatial hearing. SLAB is designed to work in the personal computer environment to take advantage of the low-cost PC platform while providing a flexible, maintainable, and extensible architecture to enable the quick development …
Render Spatial Sound Using Spatial Audio Objects - …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/render-spatial-sound-using-spatial-audio-objects
Render audio using dynamic spatial audio objects for HRTF. Another set of APIs, ISpatialAudioRenderStreamForHrtf and ISpatialAudioObjectForHrtf, enable spatial audio that uses Microsoft's Head-relative Transfer Function (HRTF) to attenuate sounds to simulate the emitter's position in space, relative to the user, which can be changed over time. In addition to position, …
Spatial Audio Rendering | SpringerLink
https://link.springer.com/chapter/10.1007/978-3-319-02681-7_17
Abstract. Complementary to non-spatialized signals and their transmission, this chapter gives an overview of the quality of rendering methods that create spatial sound. Common methods and the underlying concept of a virtual sound scene are introduced and the herewith associated quality features. In particular, evaluation strategies and experimental results are …
Rendering Localized Spatial Audio in a Virtual Auditory Space
https://drum.lib.umd.edu/bitstream/handle/1903/1190/CS-TR-4348.pdf;sequence=1
Our rendering system works on a commercial off-the-shelf PC with no noticeable latency. No additionalhardwareisusedexceptfortheheadtracker. This is achieved by using optimized algorithms so that only necessary parts of the spatial audio processing filters are recomputed in each rendering cycle and by highly optimized programming
What is spatial audio? - Qualcomm
https://www.qualcomm.com/news/onq/2020/11/16/what-spatial-audio
The process of playing spatial audio through two earbud or headphone speakers is called binaural rendering, with binaural meaning "through two ears." OnQ: What is personalized spatial audio? AL: Human anatomy is unique to each individual, so some spatial audio technologies use personalized HRTF filters. These HRTFs are generated from an analysis of a …
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