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Unity - Scripting API: AudioSource.Stop
https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
Stops playing the clip. The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.
Stop Specific Audio on a Script with multiple Sounds ...
https://answers.unity.com/questions/336537/stop-specific-audio-on-a-script-with-multiple-soun.html
Stop Specific Audio on a Script with multiple Sounds? Hi, I have 2 sounds on a script a fire sound and a thruster sound. How to I stop 1 specifically on 1 script because right now if I move forward, my thruster sound goes and loops and is fine, but when I shoot while moving forward then my fire sound goes and loops and the thruster stops.
how to stop audio source in unity c# Code Example
https://www.codegrepper.com/code-examples/csharp/how+to+stop+audio+source+in+unity+c%23
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Stop All Audio? - Unity Forum
https://forum.unity.com/threads/stop-all-audio.134740/
I'm trying to stop all audio that's playing in a scene before I play a new audio clip. I don't want to mute the audio, so setting the listener to 0 will not work. I also don't want to pause the audio, so setting the time to 0 won't work either. I …
unity3d - How do I stop audio in a different scene ...
https://stackoverflow.com/questions/31045356/how-do-i-stop-audio-in-a-different-scene
If the scene is a "different" one, it has not been loaded yet. So, saying that you want to stop sound in it is a bit nonsense. Can you please clarify it a bit? Or you just want to stop the AudioSource of that object when a particular scene is loaded? –
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