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XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    XAudio2 is a low-level audio API. It provides a signal processing and mixing foundation for games that is similar to its predecessors, DirectSound and XAudio. XAudio2 is the long-awaited replacement for DirectSound. It addresses …

No sound :: Test Drive Unlimited 2 General Discussions

    https://steamcommunity.com/app/9930/discussions/0/828934913075216234/
    On the launcher : go to menu at top-left corner. 2. Go to configuration. 3. It would say Direct Sound and XAudio2, choose XAudio2 if it isn't selected yet. 4. Press save. (I have to do this every time I play TDU2, so every time you start the game, do this first.) #2.

iRacing - XAudio2 Sound System - BoxThisLap.org

    https://boxthislap.org/iracing-xaudio2-sound-system/
    The new XAudio2 sound system in the last June update on iRacing has allowed many users to improve their features that were in the old DirectSound implementation. Although it is true that the new system still needs some adjustment, especially from users, what can be said is that it brings many improvements and much more realism, allowing to hear the contact with …

audio - C++ - Using DirectSound or XAudio2 with EAX ...

    https://stackoverflow.com/questions/35136651/c-using-directsound-or-xaudio2-with-eax
    DirectSound on modern versions of Windows is just emulated on top of the same mixing software that is used by XAudio2. It's purpose is for backcompat, but new applications can take advantage of lower latency, more features, and a cleaner "packed-based" design of XAudio2 that leaves all the source audio sample memory under application control.

Latency difference between DirectSound and XAudio2

    https://gamedev.stackexchange.com/questions/51450/latency-difference-between-directsound-and-xaudio2
    The biggest problem for non-hardware acceleration using the new audio path in Vista/7 is that EAX didn't work anymore (though some of that could be simulated through OpenAL). Of course XAudio2 has a lot of features that DirectSound doesn't have. So bottom line, I don't expect problems, just make sure you have all the features in DirectSound ...

DirectSound or XAudio2 - Graphics and GPU Programming ...

    https://www.gamedev.net/forums/topic/656965-directsound-or-xaudio2/
    DirectSound or XAudio2 Graphics and GPU Programming Programming. Started by Paul C Skertich May 24, 2014 02:48 AM. 5 comments, last by janwinnicki 7 years, 7 months ago Advertisement. Paul C Skertich Author. 805 May 24, 2014 02:48 AM. Previously, I used DirectSound and it worked out fantastic. ...

(BOTW) Xaudio2 or DirectSound? : cemu

    https://www.reddit.com/r/cemu/comments/ldrv96/botw_xaudio2_or_directsound/
    krautnelson. · 6m. Cemu Pro. Pick Xaudio2 first, and if that somehow causes issues, you can fall back on DirectSound. I don't think there are any hard pro's and con's for one or the other, at least none that matter for the end user. 6.

Is TDU2 still playable? :: Test Drive Unlimited 2 General ...

    https://steamcommunity.com/app/9930/discussions/0/1843566500531947324/
    Test Drive Unlimited 2. ... I changes the audio device selected by default and changed it to DirectSound. Sound is working just fine now. In game I changed my video settings to 1920x1080 at 60Hz, Vsync off, AA at 8x, and all other options at max. Had to manually switch the game to full screen mode with Alt-Enter.

Map DirectX 9 features to DirectX 11 APIs - UWP ...

    https://docs.microsoft.com/en-us/windows/uwp/gaming/feature-mapping
    Mapping Direct3D 9 to DirectX 11 APIs. Moving from Direct2D 9 to Direct2D 11. Replace deprecated helper libraries. Move shader programs from FX to HLSL. Replace XNAMath and D3DXMath. Replace DirectSound with XAudio2 (and background audio) Replace DirectInput with XInput and Windows Runtime APIs. Use Microsoft Media Foundation instead of DirectShow.

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