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Pulseaudio sound server configuration · GitHub
https://gist.github.com/morgoth/1468756#:~:text=%23%20Configuring%20sound%20server%20%23%20Tested%20on%20Ubuntu,%23%20Change%20%2Fetc%2Fdefault%2Fpulseaudio%20file%20on%20server%20to%20contain%3A
11.10 - How do I directing sound to a remote PulseAudio ...
https://askubuntu.com/questions/93854/how-do-i-directing-sound-to-a-remote-pulseaudio-server
I've configured PulseAudio server on a PC that is connected to stereo system. I've had no problems directing audio from my notebook running Ubuntu 10.10 to it - …
gnome - How do I start pulseaudio on barebones X11 …
https://askubuntu.com/questions/99731/how-do-i-start-pulseaudio-on-barebones-x11-server
I'm using Ubuntu 11.10 with Xdmx/Xmonad without Gnome on a macbook air 4,2. Xdmx is an X Server that allows you to use other Linux computers running X11 as monitors. Literally, monitors connected by ethernet. Xmonad is a window manager that is like Vim for your desktop.
Using PulseAudio as network sound server on Ubuntu and ...
https://www.techytalk.info/pulseaudio-network-sound-server/
PulseAudio server. Server PC is computer whose speakers will reproduce sound being played on PulseAudio network client PC. PulseAudio server can serve as many clients as you like with slightly modified setup. That way you can play your music on every speaker connected to your LAN PC if that is what you desire. Installing PulseAudio preferences utility
Pulseaudio sound server configuration · GitHub
https://gist.github.com/morgoth/1468756
# Configuring sound server # Tested on Ubuntu 11.10: sudo apt-get install pulseaudio-module-zeroconf # Change /etc/default/pulseaudio file on server to contain: PULSEAUDIO_SYSTEM_START=1: DISALLOW_MODULE_LOADING=1 # Change /etc/pulse/system.pa to contain: load-module module-esound-protocol-tcp
PulseAudio - Ubuntu Wiki
https://wiki.ubuntu.com/PulseAudio
PulseAudio is a sound server for POSIX and Win32 systems. A sound server is basically a proxy for your sound applications. It allows you to do advanced operations on your sound data as it passes between your application and your hardware. Things like transferring the audio to a different machine, changing the sample format or channel count and ...
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