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linux - How do I play a sound in Octave? - Stack Overflow
https://stackoverflow.com/questions/1478071/how-do-i-play-a-sound-in-octave
In case your local machine is not one of these, write a shell script such as ~/bin/octaveplay, substituting AUDIO_UTILITY with whatever audio utility you happen to have on your system: #!/bin/sh cat > ~/.octave_play.au SYSTEM_AUDIO_UTILITY ~/.octave_play.au rm -f ~/.octave_play.au and set the global variable (e.g., in .octaverc) global …
Scientific Audio Processing, Part I - How to read and ...
https://www.howtoforge.com/tutorial/how-to-read-and-write-audio-files-with-octave-4-in-ubuntu/
Octave, the equivalent software to Matlab in Linux, has a number of functions and commands that allow the acquisition, recording, playback and digital processing of audio signals for entertainment applications, research, medical, or any other science areas. In this tutorial, we will use Octave V4.0.0 in Ubuntu and will start reading from audio files through writing and playing …
Which audio format can I play with pacat or ... - Ask Ubuntu
https://askubuntu.com/questions/1169787/which-audio-format-can-i-play-with-pacat-or-paplay
m4a is a container that is likely an AAC or ALAC compressed file. Apple. It can contain DRM and it will likely not play if so. From the manual: Description. paplay is a simple tool for playing back audio files on a PulseAudio sound server. It understands all audio file formats supported by libsndfile. From the source:
debian - Play audio with Octave - Unix & Linux Stack Exchange
https://unix.stackexchange.com/questions/634588/play-audio-with-octave
I try to play a WAV file with Octave. When I use the ALSA tool, it works fine: $ aplay a3.wav Playing WAVE 'a3.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono. But when I do the same with Octave. [y, fs] = audioread ('a3.wav'); player = audioplayer (y, fs); play (player); pause; the WAV gets played but I get a bunch of warnings:
GNU Octave: Audio Player
https://octave.org/doc/v4.2.1/Audio-Player.html
GNU Octave: Audio Player. : player = audioplayer (y, fs) : player = audioplayer (y, fs, nbits) : player = audioplayer (y, fs, nbits, id) : player = audioplayer (recorder) : player = audioplayer (recorder, id) Create an audioplayer object that will play back data y at sample rate fs . The optional arguments nbits, and id specify the bit depth and player device id, respectively.
How do you play a sound from the terminal? - Ask Ubuntu
https://askubuntu.com/questions/920539/how-do-you-play-a-sound-from-the-terminal
Yes you can do it with many commandline tools like mpg123, aplay, cvlc and mplayer, but I suggest the play command. To install it: sudo apt install sox And for playing special formats like mp3 you must install its libraries: sudo apt install libsox-fmt-mp3 And to use it: play music.mp3
Audio package - Octave
https://wiki.octave.org/Audio_package
octave installation . Windows may already have the package installed. To verify, from the octave command line: >> pkg list audio If not installed, from octave command line: >> pkg install -forge audio Using it . Load it before any usage: >> pkg load audio Documentation . Documentation and reference for the Audio package is available as:
UbuntuStudio/AudioHandbook/SoundSynthesis101 - …
https://help.ubuntu.com/community/UbuntuStudio/AudioHandbook/SoundSynthesis101
The most understandable and quickest way to modify a sound is to play with the envelope, which will be labeled "ADSR" for "Attack, Decay, Sustain, Release". Let's say you pluck a guitar string. The attack is the ramp up, which is pretty abrupt, the decay is the other side of that initial pluck - the time it takes to reach the sustain time (the ...
Scientific Audio Processing, Part II - How to make basic ...
https://www.howtoforge.com/tutorial/octave-audio-signal-processing-ubuntu/
We will recreate the sum of two signals in Octave and see the effect graphically. First, we will generate two signals of different frequencies to see the signal resulting from the sum. Step 1: Creating two signals of different frequencies (ogg files) >> …
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