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UDP Server-Client implementation in C - GeeksforGeeks
https://www.geeksforgeeks.org/udp-server-client-implementation-c/
UDP Server : Create a UDP socket. Bind the socket to the server address. Wait until the datagram packet arrives from the client. Process the datagram packet and send a reply to the client. Go back to Step 3. UDP Client : Create a UDP socket. Send a message to the server. Wait until response from the server is received.
Secure seamless peer-to-peer (P2P) UDP communication …
https://www.sciencedirect.com/science/article/pii/S0045790608000815
These packets belong to P2P communication where one peer is on a private realm and the other peer is in the global Internet, e.g., P2P communication between A.X and C in Fig. 1. When BR receives such a packet, it tries to locate the session in the session table (step II.1).
networking - Peer-to-peer UDP collaborative syncing ...
https://softwareengineering.stackexchange.com/questions/361084/peer-to-peer-udp-collaborative-syncing-possible
peer-to-peer [architecture] UDP [implementation] so that other people can edit the same documentation on the app on the same local network. [user requirement] They want people to be able to drop in and out of the network too. [user requirement] collaborate without syncing issues [requirement] process of setting up the server that would be up to ...
PEER TO PEER (P2P) VIDEO STREAMING USING UDP - …
https://github.com/raullalves/p2p-video-streaming-udp-opencv
PEER TO PEER (P2P) VIDEO STREAMING USING UDP (for Linux) This is a Peer to Peer application that streams the WebCam video using UDP. Initially, the system creates a socket where it sends repeatedly , in a separate thread, a specific string message in broadcast mode.
How should I implement peer-to-peer networking in C++?
https://stackoverflow.com/questions/6570970/how-should-i-implement-peer-to-peer-networking-in-c
Show activity on this post. I have previously implemented server/client networking programs in C, but I have never done peer-to-peer program or any socket programming in C++. For peer-to-peer, I guess I would have to create multiple threads and manage incoming and outgoing connections, since each program will work like a client and a server at ...
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