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iphone - Unable to create UIBackgroundModes key in Info ...

    https://stackoverflow.com/questions/3251793/unable-to-create-uibackgroundmodes-key-in-info-plist-for-ios4#:~:text=Be%20sure%20that%20if%20you%20create%20the%20UIBackgroundModes,it%20will%20not%20work.%20Share%20Improve%20this%20answer
    none

UIBackgroundModes audio does not work on ... - Apple …

    https://developer.apple.com/forums/thread/85415
    UIBackgroundModes audio does not work on iOS 11 developer beta 7. You’re now watching this thread and will receive emails when there’s activity. Click again to stop watching or visit your profile/homepage to manage your watched threads.

react native - Expo UIBackgroundModes audio is not …

    https://stackoverflow.com/questions/61898968/expo-uibackgroundmodes-audio-is-not-working-on-ios-but-works-fine-on-android
    Expo UIBackgroundModes audio is not working on iOS but works fine on Android. Ask Question Asked 1 year, 7 months ago. Active 1 year, 7 months ago. Viewed 388 times 0 Does anyone have the same issue and able to get around? Here is Expo doc that explains how to enable audio to be played in the background as it shown below. However, it still does ...

multitasking iphone sdk- uibackgroundmodes not …

    https://stackoverflow.com/questions/6120576/multitasking-iphone-sdk-uibackgroundmodes-not-working-with-audio
    1 If you've correctly edited the Info.plist, to allow background audio (see post ), then if audio started it should play when app enters background. Quote from Apple documentation: As long as it is playing audio or video content, the application continues to run in the background to support that content.

plugin declares support for audio in the …

    https://github.com/katzer/cordova-plugin-background-mode/issues/119
    Subject: Re: [cordova-plugin-background-mode] plugin declares support for audio in the UIBackgroundModes key . Try adding this to your config.xml <gap:config-file platform="ios" parent="UIBackgroundModes" overwrite="true"> location /gap:config-file. This should overwrite the plugin UIBackgroundModes key to location instead of audio —

IOS UIBackgroundModes key · Issue #1170 · …

    https://github.com/katzer/cordova-plugin-local-notifications/issues/1170
    You are using an old version of the plugin that does not work well on ios 10. Scheduled Local Notifications do arrive on ios 10 without audio background processing with the app in the foreground, the background, suspended and terminated. We do not play sounds so that might (or might not) be an issue. You have no at: definition in your schedule.

Fix sound problems in Windows 10 - support.microsoft.com

    https://support.microsoft.com/en-us/windows/fix-sound-problems-in-windows-10-73025246-b61c-40fb-671a-2535c7cd56c8
    1.Check your speaker output 2. Run the audio troubleshooter 3. Verify that all Windows Updates are installed 4. Check your cables, plugs, jacks, volume, speaker, and headphone connections 5. Check sound settings 6. Fix your audio drivers 7. Set your audio device as the default device 8. Turn off audio enhancements 9. Restart Audio Services 10.

Remove the "audio" setting from the UIBackgroundModes key ...

    https://forum.adalo.com/t/remove-the-audio-setting-from-the-uibackgroundmodes-key/5591
    The audio feature and playback audio feature does not work well and im unable to submit unless I remove … Does anyone know how to remove the “audio” setting from the UIBackgroundModes key, without removing any components. The audio feature and playback audio feature does not work well and im unable to submit unless I remove that.

Your app declares support for audi… | Apple Developer …

    https://developer.apple.com/forums/thread/70927
    Next Steps The audio key is intended for use by apps that provide audible content to the user while in the background, such as music player or streaming audio apps. Please revise your app to provide audible content to the user while the app is in the background or remove the "audio" setting from the UIBackgroundModes key.

Vivox: Why does audio continue on iOS with the Ring/Silent ...

    https://support.unity.com/hc/en-us/articles/4418772155412-Vivox-Why-does-audio-continue-on-iOS-with-the-Ring-Silent-switch-set-to-silent-
    This is a limitation imposed by iOS, and not by the Vivox SDK. For more information, see the Apple developer documentation on UIBackgroundModes. A possible workaround is to observe changes in AVAudioSession.outputVolume that are being set by the user and then mute your game audio output based on the observed value.

Background Modes Tutorial: Getting Started - raywenderlich.com

    https://www.raywenderlich.com/5817-background-modes-tutorial-getting-started
    Check Audio, AirPlay and Picture in Picture. Build and run again. Start the music and tap the Home button. This time you should still hear the music, even though the app is in the background. You should also see the time updates in your Console output in Xcode, proof that your code is still working even though the app is in the background.

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