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How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
An Array of Audio Clips Next, write a function, with an Audio Clip return type, to select one of the clips at random. AudioClip RandomClip () { …
AudioClip[] Array, initialization & audio sources - Unity ...
https://forum.unity.com/threads/audioclip-array-initialization-audio-sources.260828/
public AudioClip [] SClips; // Audio store for all SFX Clips. public AudioClip [] VClips; // Audio Store for all Voice Clips. I also need to then call a function for each of the 3 sources and assign the array clips to one of each so I can keep the sources seperate any ideas and insight into this would be great. I will post the full script below.
The best way to randomize sounds in Unity 3D C# - Sonigon
https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/
The best way to randomize sounds in Unity 3D C#. By Victor Engström. The worst random. To make the most out of the sounds in a game you want to have the least repetition and most variation. The most basic way to do this is to have a random sound selection like this:
How to play a random audio clip from an array in C# ...
https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity - Scripting API: Array
https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Array.html
Arrays allow you to store multiple objects in a single variable. The Array class is only available in Javascript. Here is a basic example of what you can do with an array class: There are two types of arrays in Unity, builtin arrays and normal Javascript Arrays. Builtin arrays (native .NET arrays), are extremely fast and efficient but they can ...
unity3d - Realtime 3D Audio Streaming and Playback - Stack ...
https://stackoverflow.com/questions/38843408/realtime-3d-audio-streaming-and-playback
void OnAudioFilterRead (float [] data, int channels) { // fill data array with the streamed audio data //.... } In my application I want to render the audio in 3D Spatial space, so the audio rendering will be dependent on camera's (Audio listener) orientation. AudioClip TargetClip; public AudioSource TargetSrc; void Start () { int freq=32000; //streamed audio sampling rate TargetClip = …
Using Single and Multi-Dimensional Arrays in C# and Unity3D
https://owlcation.com/stem/Using-Single-and-Multi-Dimensional-Arrays-in-C-and-Unity3D
Using Arrays in Unity. Unity provides an automatic GUI solution to editing arrays in certain contexts through the Unity Inspector. There are two ways to get an array to be displayed in the inspector, you can either make it public (as shown above), or you can serialise it. This is how you would make a declaration serialised;
10 Unity Audio Tips (That You Won't Find in the Tutorials ...
https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
At the default of zero Spread, Unity hard pans audio to the 3D source. When would you use an increased Spread value? Increasing the Spread value a little, for example 45 degrees, softens the panning of a 3D sound. ... Create an Array of Audio Mixer Snapshots and an equal array of floats These will act as weightings for the snapshots.
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