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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    You can play a clip at a static position in 3D space using PlayClipAtPoint. See Also: AudioListener, AudioClip, AudioSource component. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Set audio clip to 3D in script - Unity Answers

    https://answers.unity.com/questions/820149/set-audio-clip-to-3d-in-script.html
    audio.clip = Microphone.Start(selectedDevice, true, 10, maxFreq); As you can see it is an audio clip created directly in script. What I need is that this audio clip gets imported as a 3D sound, which can not be done in the editor, since there is not physical clip in my asset folder (because I create it live in my script).

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/Audio.html
    Audio. Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

unity footstep sound - Unity Forum

    https://forum.unity.com/threads/unity-footstep-sound.921104/
    This actually wires up the footstep clips to the audiosource and plays them at a frequence based on the players current speed. Basically we get a reference to the "MobileEntity", this is a script that just represents characters that can move. There is a property on it that is called "DesiredSpeed", this is the current speed the character is ...

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