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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …

In Unity 4.2 the AudioSource.PlayOneTime is ignoring ...

    https://forum.unity.com/threads/in-unity-4-2-the-audiosource-playonetime-is-ignoring-audiolistener-volume.192150/
    In Unity 4.2 the AudioSource.PlayOneTime is ignoring AudioListener.volume. Discussion in 'Editor & General Support' started by Sisso, Jul 24, 2013. Sisso. Joined: Sep 29, 2009 Posts: 196. Create a game object, add a AudioSource, set both clips. If you click toggle, play, play one, The "Play One" will play in Unity3d 4.2.

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    Welcome to Unity Answers. The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a site navigation guide.. If you are a new user to Unity Answers, check out our FAQ for more information.. Make sure to check out our Knowledge Base for commonly asked Unity questions.. If you are a moderator, see our …

Unity - Manual: Audio Source

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html
    The Audio Source plays back an Audio Clip in the scene. The clip can be played to an audio listener or through an audio mixer.The audio source can play any type of Audio Clip and can be configured to play these as 2D, 3D, or as a mixture …

How to play audio in Unity (with examples) - Game Dev Beginner

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the inspector.

c# - How to play Unity AudioSource using updated AudioClip ...

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    How to play Unity AudioSource using updated AudioClip during runtime? Ask Question Asked today. Active today. Viewed 7 times 0 I have the audio source object and it's source code component. I have a function that is always executed when I receive new samples data (length of 1024) from my internal program. ...

Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioSource-isPlaying.html
    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. ... Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

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