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Working with Audio Components - Unity Learn
https://learn.unity.com/tutorial/working-with-audio-components-2019-3
In this tutorial, you'll prepare in import audio files, and add Audio Source and Audio Listener components to your project. Unity’s audio system imports most standard audio file formats. It allows you to mix and master in real time, and it can …
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
void Update() { //Check to see if you just set the toggle to positive if (m_Play == true && m_ToggleChange == true) { //Play the audio you attach to the AudioSource component m_MyAudioSource.Play(); //Ensure audio doesn’t play more than once m_ToggleChange = false; } //Check if you just set the toggle to false if (m_Play == false && m_ToggleChange == true) { …
How do I use an Audio Source in a script? - Unity
https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
You need to add the Audio Source as a component to a GameObject to make this object become an Audio feature. To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio …
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