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How do I use an Audio Source in a script? - Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-#:~:text=You%20need%20to%20add%20the%20Audio%20Source%20as,new%20GameObjectselected%20in%20the%20inspector%2C%20click%20Add%20Component.
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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Add a script component when adding an AudioSource to ...

    https://forum.unity.com/threads/add-a-script-component-when-adding-an-audiosource-to-gameobject.831073/
    This method would work as long as any GameObjects with the AudioSource component are viewed in the inspector at least once, which is pretty safe thing to assume. If the component doesn't need to be added immediately in edit mode but just needs to exist in play mode and in builds, you could also use the PostProcessSceneAttribute to add the component.

How do I use an Audio Source in a script? - Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the inspector.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Add an Audio Source component on to an object in the Scene, which is where the sound will come from. The Audio Source component has a …

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Go to the inspector window and click on Add Component. Search for AudioSource and click Add; Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads. Check Loop option if the audio is required to play continuously.

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