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Unity - Manual: Audio Chorus Filter
https://docs.unity3d.com/560/Documentation/Manual/class-AudioChorusFilter.html
Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5. Wet Mix 2: Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5. Wet Mix 3: Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5. Delay: The LFO’s delay in ms. 0.1 to 100.0. Default = 40.0 ms: Rate
[Unity / Audio] Switching sound effects in a STYLY scene ...
https://styly.cc/tips/saku-unity-audiofilter/
Creating a Chorus Filter. The first step is to set up the chorus filter so that it can be switched. Open the Variables tab in the FSM of the newly added Sphere. Make the following changes. Rename the “reverb” variable to “chorus”. Change the “Object Type” of the chorus variable to “Audio Chorus Filter”.
Apply a custom filter on a sound ? - Unity Forum
https://forum.unity.com/threads/apply-a-custom-filter-on-a-sound.376324/
I thought I could use the AudioSource.GetSpectrumData and AudioClip.GetData methods to apply the filter and then use the reverse fft and then set the clip Data, but it doesnt work, probably as I cant play a sound and apply a filter at the same time. So, how could I do ? Medias and filters are in my project as assets. Ty ! Smiley94, Dec 27, 2015 #1
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