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How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. …

AudioClip, UnityEngine C# (CSharp) Code Examples - HotExamples

    https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/-/php-audioclip-class-examples.html
    C# (CSharp) UnityEngine AudioClip - 30 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip extracted from open source projects. You can rate examples to help us improve the quality of examples. A container for audio data.

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections; [ RequireComponent (typeof ( AudioSource ))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip; IEnumerator Start () { AudioSource audio = GetComponent< AudioSource > ();

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    sourceArray[0].clip = audio; sourceArray[1].clip = audio; // Start in a second nextStartTime = AudioSettings.dspTime + 1; clipIndex = 0; sourceArray[clipIndex].time = 0; sourceArray[clipIndex].PlayScheduled(nextStartTime); // Until what we consider the end nextStartTime += currentData.endLoop; …

Unity - Scripting API: AudioClip.samples

    https://docs.unity3d.com/ScriptReference/AudioClip-samples.html
    And thank you for taking the time to help us improve the quality of Unity Documentation. Close. Your name Your email Suggestion * Submit suggestion. Cancel. Switch to Manual. public int samples; Description. The length of the audio clip in samples. (Read Only) Is something described here not working as you expect it to? It might be a Known ...

Unity - Scripting API: AudioClip.Create

    https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
    void Start () { AudioClip myClip = AudioClip.Create ("MySinusoid", samplerate * 2, 1, samplerate, true, OnAudioRead, OnAudioSetPosition); AudioSource aud = GetComponent< AudioSource > (); aud.clip = myClip; aud.Play (); }

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource;

Changing an Audio Source's Audio Clip - Unity Forum

    https://forum.unity.com/threads/changing-an-audio-sources-audio-clip.40176/
    230. It seems that the command AudioClip; only references the default audio clip (on the inspector panel, under audio sorce, Audio Clip). I want to assign different clips to an array of variables and cycle them through the Audio Source. What I want to get at the end is an audio sorce that cycles through 12 audio clips via scripting.

Unity - Scripting API: AudioClip.SetData

    https://docs.unity3d.com/ScriptReference/AudioClip.SetData.html
    public class Example : MonoBehaviour { // Read all the samples from the clip and half the gain void Start () { AudioSource audioSource = GetComponent< AudioSource > (); float [] samples = new float [audioSource.clip.samples * audioSource.clip.channels]; audioSource.clip.GetData (samples, …

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