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Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45#:~:text=Add%20an%20Audio%20Source%20component%2C%20enable%20Loop%2C%20and,clip%20will%20start%20playing%20and%20loop%20when%20finished.
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Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button ( Create > UI > Button) and a Toggle ( Create > UI > Toggle ). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    There is an another way tho, you can loop it like this. private AudioSource audio; void Start() { StartCoroutine(LoopAudio()); } IEnumerator LoopAudio() { audio = GetComponent<AudioSource>(); float length = audio.clip.length; while(true) { audio.Play(); yield return new WaitForSeconds(length); } }

Play audio loop by code? - Unity Forum

    https://forum.unity.com/threads/play-audio-loop-by-code.487439/
    PlayOneShot by definition is a one-time playthrough which is gone once it's completed. You can set audioSource.loop = true, and then use the normal Play function. Click to expand... Thanks, got it: Code (CSharp): if ( MusicState.GetMusicState () == 1) {. if ( lastScene == "MainMenu") {. audioSource.Stop ();

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